Revue Starlight‘s second to last arc came to an end, so it’s time to delve into its production again to find out the secret behind its bewitching successes, who they’re owed to, but also the problems the team keeps suffering through. Enjoy this write-up peppered with behind the scenes details!
Shingo Yamashita was one of the pioneers of the digital animation movement in anime. He made a name for himself drawing stunning, emotionally loaded sequences, and then moved on to become a creative leader as he experimented with directorial duties and the possibilities enabled by new toolsets. Despite being quite busy, he kindly lent us his time to talk about the changing landscape of this industry and its professionals, the world of digital animation, his evolving creative philosophy, and even…
At this point you might already know the drill: twice a year we take the opportunity to share some samples from books that animators, directors, background artists and production teams sell during Comiket, either individually or through more official means. These are always a good way to keep a finger on the pulse of the industry – what do anime creators like, what work are they proud of, and how do they make some always needed extra cash? We’ll see!
Revue Starlight reached its mid-climax with an astonishing episode that changed absolutely everything while at the same time respecting everything that built up to it. A genius move that was achieved, to the surprise of many fans, while saving energy production-wise. Just how did they achieve that?! Find out about it!
Full Metal Panic? Fumoffu! began its broadcast in August 25, 2003, exactly 15 years ago today: a remarkable event not just because it was an amusing series, but because it was the first TV anime produced by Kyoto Animation. How have things changed for them since then, and what was the long road that led them there like? This is the story of one studio that’s had a very clear philosophy many years before their grand debut, and how that’s…
Our animation archive Sakugabooru celebrates its fifth anniversary today, having grown more popular than we ever could have hoped for. After all this time we’ve amassed plenty of information regarding people’s favorite pieces of animation: the most beloved artists, the nature of those sequences, what kind of format and even length are favored – enjoy this very illustrative look at how fans all around the world consume animation!
Since we’re on an anniversary mood, enjoy this transcription of a brilliant panel that gathered essentially all of Cowboy Bebop’s core staff last month during Japan Expo 2018. Insightful, featuring production secrets, and funnier than it has any right to be! Masahiko Minami: Producer, current head of studio BONES x Shinichiro Watanabe: Series director x Keiko Nobumoto: Series composer x Shin Sasaki: Production Assistant, managing director of studio Sunrise x Toshihiro Kawamoto: Character designer x Kimitoshi Yamane: Mechanical designer
Revue Starlight has begun developing its central relationships, entrusting the most inventive creators at their disposal with key episodes. The fascinating, very deliberate madness they put together is a collective success, but not even their camaraderie is enough to fully make up for the very serious production struggles the team is suffering.
Yama no Susume / Encouragement of Climb is, three seasons into the series, the most ridiculous current production that barely anyone watches. Following up on the understated sakuga madness the previous seasons offered, we’ve got a crew that includes the youngest anime director, one of the most influential animators in this generation worldwide, a group that used to be studio SHAFT’s aces, one of the rising stars behind the upcoming The Promised Neverland anime, and much more. They all compliment an already…
Anime’s possibilities have multiplied with the growth of digital 2D animation, both in terms of techniques available and accessibility. This industry has more tools at its disposal for more people than ever, but how did we get to this point? Who are the main people responsible for all this change? And how did they convince both industry peers and audiences that this was a valid path worth heavily investing on? That’s what we’re here to address in a very special anniversary!