Anime Craft Weekly #34: Masaaki Yuasa And Science Saru Flash Back

Anime Craft Weekly #34: Masaaki Yuasa And Science Saru Flash Back

Masaaki Yuasa is without a doubt one of anime’s most unique voices; someone worthy of the endless praise he receives as an inventive director, but also a bit of an unsung hero as an actual animator. His particular brand of expressionism and relentless pursuit of love in unexpected corners make him a personal favorite of mine. So here’s the story of his new studio, and how tools can get in the way of the artist even if they’re not intrinsically bad.

I don’t intend this to become a full retrospective of Yuasa’s career. The time might come for that, but this is the story of the company he recently founded rather than of the artist himself. Back in June 2014 it was revealed that Yuasa and his trustworthy companion Eunyoung Choi had created their own studio: Science Saru. Their first task was animating an episode of Adventure Time directed by Yuasa himself. That debut was no coincidence, since it represented the goals they’d be majorly chasing – internationally-minded work, and a very clean Flash-based aesthetic. That wasn’t the beginning of it either, since Yuasa’s previous production Ping Pong had already been aided by Flash in a major way. And if you look further back, there were some hints about arguments about the artistic vision within the crew as well. As you might be aware if you follow individual creators, Michio Mihara had been an integral part of Yuasa’s work; he directed, wrote, supervised and entirely animated episodes in all of Yuasa’s TV anime, then went on to become the character designer of KICK HEART. It was quite the surprise to read his tweets which, after praising Eunyoung Choi’s episode of Space Dandy that had just aired, declared he wouldn’t work with her again – and thus break his bond with Yuasa, who is obviously tied to Choi now. That’s a promise he followed through on, not coming to their aid during Ping Pong despite its very troubled production that could have used him. There were rumors that this all started due to disagreements over the usage of Flash, something that seemed minor back then but that has been gaining credence with the passage of time. We might never come to know the full story (it was only recently that the rumors about Mitsuo Iso and Takeshi Honda’s in-fight during Dennou Coil were casually confirmed) and he doesn’t seem to have personal issues with his old pal anyway, but it’s always been clear that the Flash route didn’t please everyone.

If you’ve come here expecting a rant against modern tools as a whole and digital animation though, I’m afraid you won’t be pleased. Those of you who don’t even consider animation drawn on tablets rather than paper to be hand-drawn aren’t only wrong, but reading a blog that has always been advocating it as a potentially fantastic avenue. The so-called webgen artists have been featured prominently on this site since its conception for good reason. Their mere presence, coexisting with traditionally-aligned animators, has made the anime landscape richer than ever. And on a personal level, I’ve always been attracted to the work of many digital animators. Flash itself isn’t the issue either, as one of my favorite sequences in recent times was animated entirely using it; obviously there are a bunch more of options artists within the industry use, but Flash is the tool of choice for many of them. Finding applications of it that are both technically strong and indistinct to the eyes of most viewers isn’t even a recent thing, as people like ryochimo achieved it many years ago. So if the issue isn’t inherent in the tech, what is it? Its actual usage, as with everything else.

Let’s look at Science Saru’s approach to Flash animation, then. In the days that predated the studio itself it wasn’t much of an issue; it made some sequences in Ping Pong stand out poorly and there were some people who spoke against its effects on the in-betweening process, but it wasn’t a huge deal either way. When you look at the promotional videos for their modern work like Yoru wa Mijikashi Aruke yo Otome it’s clear that Flash has taken the center stage, and that’s had noticeable effects on the overall visuals. To make this perfectly fair, let me begin by pointing out that there are obvious advantages to it; the trailers are full of neat sequences of background animation, zooming in and changing perspectives in ways that traditional craft would deem painstakingly hard. This is made much simpler when elements are treated as objects that can be altered rather than pure drawings. I feel like a movie like Mijikashi is the kind of material this approach is inherently most compatible with too; heavily stylized designs and world, and an already flat look. If they’re careful with the linework, I can see this film being just as strong as its sibling Tatami Galaxy; perhaps not a clear net positive change, but so far it looks to have gained in some respects to make the downsides easier to look past. His original film Lu Over The Wall (and judging by the short teaser, perhaps Devilman Crybaby as well) don’t fare similarly, however.

One scene from Lu’s teasers in particular has been quite the source of criticism, despite involving creators beloved by the animation community. The official Twitter account shared this piece showcasing the process that the legend Shinya Ohira’s animation went through, which I can only describe as soul-crushing. The end result is still a very impressive scene, but there’s something irreparably lost the moment it switches to vector graphics. For every flashy (heh heh) scene this enables, you get plenty of unnaturally clean sequences, where art and animation feel entirely at odds; seeing messy events depicted through appropriately chaotic movement that in the end look this bizarrely hygienic is something that really weirds me out. Yuasa is an artist who truly understands the power of deformation, who can weaponize the countless small inconsistencies born when switching perspectives by hand. Paying a big price to refine some of those ambitious moving camera cuts seems like a poor idea. Recently I talked about the fallacy of linking polish with soulless animation, but this isn’t the same deal at all; it would be outrageous to claim something like Tatami Galaxy wasn’t already polished for one. This entire process Lu Over The Wall is going through brutally erodes its character, leaving behind only inert lines. The movement itself is mostly fine – though through rerigging it can become weirdly even and fluid in some instances – but it’s the drawings themselves that lose any organic feel. While it’s easy to point at both and call them “Flash animation”, this isn’t at all comparable to digital artists drawing on tablets to begin with. What you saw in the example above is animation drawn on paper and later processed, which to put it mildly had a noticeable impact on it. And Yuasa is neither dumb nor blind. He’s perfectly aware of the change in his upcoming work, which is not an accident but something he’s intentionally been moving towards. He’s even aware that it will have detractors – and you know what, he doesn’t care all that much! I can only respect his attitude, even if I’m deeply disappointed in the result.

I’m fully aware that moreso than ever, this piece is rooted in aesthetic preferences. I’ve talked about this with people who also noticed the big aesthetic changes but were perfectly fine with them. Yuasa’s work isn’t suddenly less technically strong; if anything his current lineup seems like a huge step up from Ping Pong’s limitations and overall production madness. And yet I’m immensely bothered by it, which breaks my heart. Not enough to stop me from looking forward to watching and likely loving them, but I can’t imagine any of them standing up to the rest of his ouvre in my heart. Hopefully those of you who do enjoy the path Yuasa and Saru are taking – I’m thinking of people who are into modern US cartoons in general – will learn something from this as well. I’ll sit in my corner only being very excited for all of Yuasa’s new work. What a tragedy.


This was quite tricky to write, not so much because of the content but to nail the tone. I love Yuasa yet passionately dislike this development, so striking a balance wasn’t easy. If you got conflicting feelings from it: welcome to my heart! These are both some of the most exciting upcoming anime projects and also ones I have major preemptive gripes about.

Subscribe
Notify of
guest

This site uses Akismet to reduce spam. Learn how your comment data is processed.

26 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
ukloim
7 years ago

I’m hyped and dissapointed at the same time. I love Yuasa’s previous work, but I hate Flash. I hope that Devilman’ll look more like Yoru wa Mijikashi Arukeyo Otome than Yoake Tsugeru Lu no Uta, cause in the first one use of Flash animation isn’t that visible like in the latter. Of course it’d perfect if it looked like, for example, Kemonozume, but eh…

goji
goji
7 years ago

I do see what you mean about that process shot. The speed of that background makes me wish the animation was snappier. Its kind of disorienting because of that, but I still find it pretty appealing.

DrBlock42
DrBlock42
7 years ago
Reply to  kViN

Funnily enough, I really like the effect that is created by this smoothed out, vectorized walk-cycle against the blazing background: It gives the monster an overpowering aura as “it doesn’t even need to make an effort to be this fast”.
And I also really like the shot with the guy playing ukulele. What I dislike is the entirety of the Devilman PV – Especially the shot with the car. Doesn’t feel daunting at all to me – more like a half-assed animation project of an highschooler.

danilo07
danilo07
7 years ago

Devilman will look horrible if the Flash is used heavily there. The damn thing should look rough and gritty, not clean. Why would you want your horror scenes to look smooth really. Somebody like Yoshimichi Kameda would have been prefect for it.

Steven Ostuni
Steven Ostuni
7 years ago
Reply to  danilo07

When Devilman may not be my cup of tea, I do hope they make it a gross, messy Kemonozume-looking thing. I think that’s really the best way to adapt it.

Steven Ostuni
Steven Ostuni
7 years ago

I have sorta mixed feelings about the whole thing. I prefer the older, sketchier Yuasa where personality came first *cough* Kemonozume *cough* but I wasn’t repulsed by the Lu or Devilman footage. I think with Lu, the main parts that did bother me were the scenes in the school and the village. The characters all had this Hosoda-eque design, yet they moved like Flash cutouts. The scene with the ukulele also struck me as derpy, but more because it had a different visual style from the rest and felt almost Ralph Bakshi-ish. The cleaned-up lines are a bit of a… Read more »

Steven Ostuni
Steven Ostuni
7 years ago
Reply to  kViN

Wow. I guess the reason it took me so long to catch on is cause it feels so dramatically different from Oshiyama’s and most of Yuasa’s previous content. When I heard about the collab I was expecting some Flip Flappers x Kaiba-type stuff. Though I could totally see Devilman influencing a young, impressionable Yuasa and giving him ideas for Kemonozume (which does have some pretty strong similarities.) I am a little bummed out, as I’m not sure this will play to their strengths as creators. And also the subject matter doesn’t really appeal to me. Yuasa’s old scripts always have… Read more »

relyat08
7 years ago

Thank you so much for writing this Kevin! It spoke to my soul! I noticed a very “western Flash cartoon” look from Lu and even the Devilman PV that sort of frustrated me. I also love Yuasa, definitely one of my favorite creators and someone who’s work I’ve gone so far as to import because much of it is still not available stateside. It’s interesting, because what initially drew me to his work was the incredibly raw and rough look in Kemonozume. But I love Tatami as well, and I’m very happy with some clean/polished looking animation and especially love… Read more »

James T.Brosnan
James T.Brosnan
7 years ago

really disappointed to see this. I love Yuasa and I always will. But a big part of why I loved his works is that his works are some of the only places today where an animator doesn’t need to worry about being “neat”. The level of restriction in being neat is immense, and has massive impact on the final drawings. that’s why I love roughs. they feel so much more alive, with the crazy mark making and individuality behind it. Seeing the man who I respected because of this make a move to neatness and “polish” is pretty upsetting. But… Read more »

seanny
7 years ago

Yuasa has used a vector-like aesthetic since his Vampiyan Kids pilot and that Cat Soup OVA. With Flash, he seems to have found a toolset that leans into that aesthetic, so the clinical look of these new titles hasn’t shocked me as much. And rather than using Flash as a computerized lightbox (webgen), Science Saru seems to embrace everything the toolset is capable of in terms of merging hand-drawn with computer animation, and from a different angle than the Flash-toons of the past. Whether that’s to the chagrin of fans who want to see a sakuga god’s divine linework preserved… Read more »

seanny
7 years ago
Reply to  kViN

It wasn’t my intention to suggest that Yuasa has a set, static style. One of the things I respect about him is his broad visual range and propensity for reinvention, but I do think that clean & clinical is his go-to. Regarding Flash, he obviously sees some value to working within vector and using its “tweening” tools, otherwise he wouldn’t have made a studio based around that workflow. I’m weary of criticizing uncontextualized cuts from a trailer, because this necessarily requires projecting what _could be_ based on marketing materials, but that threshold has already been crossed. I also have to… Read more »

seanny
7 years ago
Reply to  kViN

Also, regarding your disappointment over the change (“I’m immensely bothered by it, which breaks my heart”), the anime industry always pursues techniques and technology that broadens the capabilities of their staff. With computerized inbetweening, whether that’s with vector animation in Flash, or a hypothetical machine-learning AI of the future that “just works” with no downsides, I think sakuga analysis of the traditional form will gradually become less applicable the more abstract the anime workflow gets. We’ve already had tastes of this with “2nd key” workflows where motion & linework are handled by different people. At some point, computers will be… Read more »

CandyFace
CandyFace
7 years ago

I don’t think digital animation is bad, drawing raster on a cintiq or similar tablet can result in very similar result to a hand drawn pencil sketch, depending on what you’re trying to achieve. Vector on the other hand, that’s a different story. Much like 3D modelling there are simply too many things that makes it too restricted because there are certain requirements to be fulfilled for it to be displayed correctly and that can; like some of the other commenters mentioned too, lead to simply too clean and perfect frames to look at. This is mostly noticeable when the… Read more »

ayy
ayy
7 years ago

I think it’s a mistake to not talk about the potential reduction in labor that this technique must give. Tweening is a very expensive part of most anime, and it’s also the most brutal and exploitative process of an already brutal and exploitative industry. It’s very demanding, gives a pittance of pay, and involves a lot less personal expression. If the techniques of Science Saru are reducing or eliminating tweening labor, not only does it save money, but it is probably more ethical as well.

ayy
ayy
7 years ago
Reply to  kViN

I know many animators get their start with tweening, but isn’t a lot of tweening also outsourced to Koreans, who have little prospect of getting promoted? I’m not asking this rhetorically, I really just don’t know how much offshore outsourcing is done by Japanese studios. I’d be curious what you know about this. >But then what do you do with the newbies? I think it would depend on how much money is being saved. One thing I have noticed is that Science Saru seems to be putting out a lot of shows at once, but I didn’t think they were… Read more »

gabe
7 years ago

hey dude! im a patron (for a dollar, haha) so ive been meaning to drop by for a while. Im teeechnically a working animator (states, doing one of frederators new pilots) but im a bit of a mess, gimme time!!! maybe ill get it together ha few years back yuasa flew here for the AT episode- i’d just dropped out of Calarts (family) but by some miracle my friends helped me make a little talk he gave. “talk” is generous because he didn’t speak a word of english, really. At the end he drew little doodles for everyone- I asked… Read more »

gabe
7 years ago
Reply to  kViN

hey! I figured I’d get an email reply… until I didn’t, so I had to check back i’m with you there- like I said, his AT episode might be THE worst episode of adventure time, the OKKO stuff is hard to look at, and I don’t even really feel like watching kick heart again, but all I hear is worship because it’s being made by their heroes, yknow? I think its also important to look at whether a piece was a cash job, a failed experiment, or if they were even involved beyond their name. I thought about pushing Frederator… Read more »