Attack On Titan Season 2 – Production Notes 7-9
Our Attack on Titan coverage is back to tackle the most spectacular episode of the series yet, which united the show’s strongest creators and some immensely talented guests, as well as the much-needed respite that followed all that. Even during its downtime we got material worth digging into, so get ready for a heavy post!
Episode 7
StoryboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime's visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue., Episode DirectionEpisode Direction (演出, enshutsu): A creative but also coordinative task, as it entails supervising the many departments and artists involved in the production of an episode – approving animation layouts alongside the Animation Director, overseeing the work of the photography team, the art department, CG staff... The role also exists in movies, refering to the individuals similarly in charge of segments of the film.: Takayuki Hirao
Chief Animation DirectorChief Animation Director (総作画監督, Sou Sakuga Kantoku): Often an overall credit that tends to be in the hands of the character designer, though as of late messy projects with multiple Chief ADs have increased in number; moreso than the regular animation directors, their job is to ensure the characters look like they're supposed to. Consistency is their goal, which they will enforce as much as they want (and can).: Kyoji Asano
Titan Supervision: Takaaki Chiba
Animation DirectionAnimation Direction (作画監督, sakuga kantoku): The artists supervising the quality and consistency of the animation itself. They might correct cuts that deviate from the designs too much if they see it fit, but their job is mostly to ensure the motion is up to par while not looking too rough. Plenty of specialized Animation Direction roles exist – mecha, effects, creatures, all focused in one particular recurring element.: Hideyuki Arao, Atsuko Nozaki, Takaaki Chiba, Mayuko Kato, Toshihiro Kikuchi
Assistant Animation Director: Ken Itakura
Action Animation Director: Arifumi Imai, Takuma Ebisu
PV StoryboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime's visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue.: Arifumi Imai, Shuhei Yabuta (MADBOX)
Key AnimationKey Animation (原画, genga): These artists draw the pivotal moments within the animation, basically defining the motion without actually completing the cut. The anime industry is known for allowing these individual artists lots of room to express their own style.: Arifumi Imai, Saori Hosoda, Hideyuki Arao, Kyohei Tezuka, Yoh Yamamoto, Tomofumi Sakai, Tamami Izawa, Momoka Aiso, Atsuko Nozaki, Takashi Umeda, Kana Miyai, Miyako Kamiya, Naoki Yoshibe, Toshiyuki Sato, Ushio Abe, Sun Meng, Toshihiro Kosaka, Teruki Nishijima, Fujio Inose, Asami Aida, Takayoshi Watabe, Tomoyuki Oshita, Itsuki Tsuchigami, Mai Tejima, Hiroki Handa, Masaki Inada, Hideo Maru, Takuma Ebisu, Yusuke Shimizu, Masato Hagiwara, Yoshihiro Maeda, Toshihiro Kikuchi
Animation Planet
Mao Yingxing
— As I said last time, Takayuki Hirao could only storyboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime's visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue. part of episode 5 because he had some heavy work coming up. After seeing the result, waiting was well worth it! You might think that such an important episode being in the hands of someone who’s technically an outsider to this production is unusual, but series directorSeries Director: (監督, kantoku): The person in charge of the entire production, both as a creative decision-maker and final supervisor. They outrank the rest of the staff and ultimately have the last word. Series with different levels of directors do exist however – Chief Director, Assistant Director, Series Episode Director, all sorts of non-standard roles. The hierarchy in those instances is a case by case scenario. Tetsuro Araki trusts him an immense amount. They’ve been acquainted ever since their Madhouse days, and their intimate collaborations have spanned for well over a decade at this point; Futakoi Alternative was Hirao’s first major project, so Araki couldn’t miss it and showed up to draw storyboards under a pseudonym. Similarly, Araki’s directional debut with Death Note featured Hirao’s storyboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime's visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue. on the rather important penultimate episode. This has kept on happening over the years, and it’s likely to become even more common now that Hirao has gone freelance. Araki even used to do key animationKey Animation (原画, genga): These artists draw the pivotal moments within the animation, basically defining the motion without actually completing the cut. The anime industry is known for allowing these individual artists lots of room to express their own style. work – very unusual for him – on Hirao projects under the name Saburo Mochizuki. That’s how much they trust each other!
— I already brought it up in passing but I feel like this is worth talking about: Takayuki Hirao left ufotable and is now a freelance director. Over the years he had become their ace creator surrounded by inexplicable obscurity. He led fascinating projects like the aforementioned Futakoi Alternative and Manabi Straight before the studio became the massively popular entity it is nowadays, as well as the delightfully charming Magical Sisters Yoyo and Nene movie more recently. I feel like the fifth Kara no Kyoukai film, almost unanimously considered the best one, was his only work that came close to receiving the acknowledgement it deserved beyond people in the know. He was passionate about his last project at the studio, but God Eater turned out to be quite the messy endeavor and he left right after its delayed ending managed to get broadcast. His link with the studio isn’t fully severed because he’s married to an employee, but it seems likely that Hirao wasn’t seeing eye to eye with the people managing the company. It’s a bit sad to see him go, because he was their brightest creator and represented an era of ufotable that is fading away.
— To the surprise of no one, it turns out the 3DCG colossal titan is pretty damn bad. And yet this episode, where it’s been featured the most prominently, is also the instance where it has worked the best. Hirao is both part of the problem and its solution here. The most hectic parts of his storyboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime's visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue. make it less feasible to keep it 2D, as the titan might as well be a robot that requires a solid form and that isn’t easy to maintain in hand drawn motion. But it’s also his ambitious storyboarding that makes the scenes work out of sheer kineticism, plus unusually smart construction. Attack on Titan has always operated under the assumption that people flying around in Spiderman fashion is inherently cool. And, looking at the popularity of the series and its action, they might have been in the right. Hirao gets to amp up that rhythm but also to give it pause when needed, with a control of the tempo of the fights that the series doesn’t usually have. His fondness of insterspliced slow-mo cuts is well-known, so it’s safe to say that he had a blast with this episode.
— The action scenes involving the armored titan have more restrained camerawork – besides Takuma Ebisu’s amazing sequence with Mikasa swinging around – but still exemplify Hirao’s knack at making characters actually occupy space. Characters move away and towards the camera, creating the illusion of three-dimensional space. This fight also embodies something that the mangaka Hajime Isayama has always been very open about, the wrestling inspirations of the series. The 3D Maneuver Gear sequences will always be what fans think about when prompted about the fights in this series, but episodes like this serve as an excellent reminder that there are other action registers the series can pull off.
— Arifumi Imai keeps demonstrating why he’s trusted with these climactic episodes. His animation has the visual charisma to draw attention away from colossal CG monstrosity, and through (rather obvious) corrections alone he elevates everyone else’s work as well. The other top animators involved keep on being influenced by his work as if it were by osmosis, and the bits and pieces he gets to storyboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime's visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue. himself are all thrilling. It’s easy to cynically write off an artist as just an animator, but Imai has by all means defined Attack on Titan’s action.
— Some interesting additions to the lineup of key animators this time. The show’s strongest crew was present of course, but also talented guests like Toshiyuki Sato. Naoki “yotube” Yoshibe seems more comfortable in the indie animation space, but he has shown up to draw FXFX: Shorthand for effects animation – water, fire, beams, that kind of cut. A pillar of Japanese 2D animation. that differ from his norm a couple times for this series. Itsuki Tsuchigami also restrained his webgenWebgen (web系): Popular term to refer to the mostly young digital animators that have been joining the professional anime industry as of late; their most notable artists started off gaining attention through gifs and fanmade animations online, hence web generation. It encompasses various waves of artists at this point so it's hardly one generation anymore, but the term has stuck. idiosyncrasies a bit while animating a nonetheless excellent scene. Attack on Titan might strike you as a production that fits traditional craft better (besides its obvious reliance on CG environments), but digital artists have been doing a great job with the sequel in particular.
— Takaaki Chiba is the animator in charge of the titan designs, and in this episode that is chockfull of them he was credited for personally supervising their drawings on top of some regular animation directionAnimation Direction (作画監督, sakuga kantoku): The artists supervising the quality and consistency of the animation itself. They might correct cuts that deviate from the designs too much if they see it fit, but their job is mostly to ensure the motion is up to par while not looking too rough. Plenty of specialized Animation Direction roles exist – mecha, effects, creatures, all focused in one particular recurring element. work. There’s no doubt that this was the most taxing episode yet for the whole crew.
Episode 8
StoryboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime's visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue.: Ryotaro Makihara
Episode DirectionEpisode Direction (演出, enshutsu): A creative but also coordinative task, as it entails supervising the many departments and artists involved in the production of an episode – approving animation layouts alongside the Animation Director, overseeing the work of the photography team, the art department, CG staff... The role also exists in movies, refering to the individuals similarly in charge of segments of the film.: Yumi Kawai
Chief Animation DirectorChief Animation Director (総作画監督, Sou Sakuga Kantoku): Often an overall credit that tends to be in the hands of the character designer, though as of late messy projects with multiple Chief ADs have increased in number; moreso than the regular animation directors, their job is to ensure the characters look like they're supposed to. Consistency is their goal, which they will enforce as much as they want (and can).: Ayumi Yamada
Animation DirectionAnimation Direction (作画監督, sakuga kantoku): The artists supervising the quality and consistency of the animation itself. They might correct cuts that deviate from the designs too much if they see it fit, but their job is mostly to ensure the motion is up to par while not looking too rough. Plenty of specialized Animation Direction roles exist – mecha, effects, creatures, all focused in one particular recurring element.: Kyohei Tezuka, Yohko Kadokura, Ai Yokoyama, Sachiko Muroyama, Ayumi Yamada
Assistant Animation Director: Toshihiro Kikuchi, Ken Itakura
Action Animation Director: Yuko Sera
Assistant Action Animation Director: Arifumi Imai, Takuma Ebisu
PV StoryboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime's visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue.: Arifumi Imai
Key AnimationKey Animation (原画, genga): These artists draw the pivotal moments within the animation, basically defining the motion without actually completing the cut. The anime industry is known for allowing these individual artists lots of room to express their own style.: Arifumi Imai, Yuko Sera, Miyako Kamiya, Ayu Tanaka, Masafumi Yamamoto, Yasunori Aoki, Teruko Takeshima, Hiroko Kaneda, Mika Saito, Tomoyuki Kitamura, Yasuho Tamura, Teruki Nishijima, Hisashi Samejima, Mitsuteru Kubo, Yusuke Aramiya, Naoko Takahashi, Sachiko Muroyama, Satomi Matsuura, Hideki Nakagawa, Hiroko Shigekuni, Takuro Sakurai, Miki Takahashi, Wakako Yoshida
— Ryotaro Makihara is back, though sadly once again without full control over the episode. As I said last time I consider him to be Studio WIT’s most interesting director by far, in no small part thanks to his rich depiction of human behavior. Placing someone like that right after the most resource-demanding episode in the series is a bit cruel for everyone involved. In the end he had neither the room nor the assets to add much acting to the events, but he turned its short brawl into quite the spectacle – just look at how much life his boards imbued it with! The episode actually required the help of people who had already been very busy with the previous one, since Makihara is an exceptional director who has a hard time holding back.
— The intense snack eating scene went viral because it’s genuinely hilarious, and I get the feeling the show is perfectly aware of that. Attack on Titan is a ridiculous show, sometimes seemingly by accident. But the campiness here is entirely intentional, which is why we got this silly eyecatch and official illustration of their past selves eating as well.
— Arifumi Imai’s cuts right at the beginning of the episode are rather amusing, because that was clearly drawn as one big scene alongside the previous week’s ending. Since TV anime kinda requires these weekly cliffhangers, his scene got split up in a rather awkward way. Great work either way, although his beautiful FX drawings in moments like this make me wish he was back in a project where they could get the attractive colors and composite they deserve. And speaking of Imai – his credit as (co-)storyboarder of the PV is on its way its way out, since we’re out of preanimated footage used to tease the series.
— These outrageously thick outlines stood out quite a lot. The first thing they brought to mind was Seraph of the End, so it might be a quirk of this episode’s chief animation directorChief Animation Director (総作画監督, Sou Sakuga Kantoku): Often an overall credit that tends to be in the hands of the character designer, though as of late messy projects with multiple Chief ADs have increased in number; moreso than the regular animation directors, their job is to ensure the characters look like they're supposed to. Consistency is their goal, which they will enforce as much as they want (and can). Ayumi Yamada, who was heavily involved with that.
Episode 9
StoryboardStoryboard (絵コンテ, ekonte): The blueprints of animation. A series of usually simple drawings serving as anime's visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue., Episode DirectionEpisode Direction (演出, enshutsu): A creative but also coordinative task, as it entails supervising the many departments and artists involved in the production of an episode – approving animation layouts alongside the Animation Director, overseeing the work of the photography team, the art department, CG staff... The role also exists in movies, refering to the individuals similarly in charge of segments of the film.: Yoshihide Ibata
Chief Animation DirectorChief Animation Director (総作画監督, Sou Sakuga Kantoku): Often an overall credit that tends to be in the hands of the character designer, though as of late messy projects with multiple Chief ADs have increased in number; moreso than the regular animation directors, their job is to ensure the characters look like they're supposed to. Consistency is their goal, which they will enforce as much as they want (and can).: Satoshi Kadowaki
Animation DirectionAnimation Direction (作画監督, sakuga kantoku): The artists supervising the quality and consistency of the animation itself. They might correct cuts that deviate from the designs too much if they see it fit, but their job is mostly to ensure the motion is up to par while not looking too rough. Plenty of specialized Animation Direction roles exist – mecha, effects, creatures, all focused in one particular recurring element.: Naohiro Ohsugi, Miho Kato, Satomi Miyazaki, Yuko Yamamoto, Hirotaka Marufuji
Assistant Animation Director: Ken Itakura, Keiko Takagi, Mayuko Kato
Key AnimationKey Animation (原画, genga): These artists draw the pivotal moments within the animation, basically defining the motion without actually completing the cut. The anime industry is known for allowing these individual artists lots of room to express their own style.: Satomi Miyazaki, Shuji Sakamoto, Kazuya Miyoshi, Kaori Saito, Nao Takano, Hidekichi Furuhata, Tomoki Uekado, Mamiko Nakanishi, Masaaki Tanaka, Chie Ohtsuki, Mai Tejima, Tamami Izawa, Yukiko Miyamoto, Tetsuro Karai, Keisuke Toyoda, Yuki Kinoshita (Studio Graffiti), Yoshiko Nakamura, Kazuyo Nakamura, Junko Matsushita, Shota Tsutsumi (Beloop)
— Keeping the comments on this episode very brief seems like the best option. Not because action-packed moments are the only thing worth talking about. And not because the set-up itself is flawed – as far as I’m concerned, Zetsuen no Tempest peaked with people arguing by a tree after all. No, the issue with the episode wasn’t the static exposition and dialogue for 20 minutes, but how uninspired the execution of that was. There was no tension despite the immensely important implications of some of the information delivered, and the most memorable piece of direction was…making the screen vibrate? This isn’t a big blow for the series as a whole, but this episode in particular was the first instance of barely gets the job done and nothing more.
— This was the first episode without an action animation director, which shouldn’t be much of a surprise to anyone who has seen it. There was nothing for them to supervise, and they’ve earned a bit of a break. Moving on!
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In very rare occasions you will find that the English dub is actually good compared to the Japanese cast. I rather avoid disappointments so I just watch everything in Japanese. Season 2 has really lived to my expectations. I remember watching season 1 like “heck when are they going to explain this or do that ffs” and I feel satisfied with how the story evolved. Oddly enough, I have not read the manga, therefore, everything I watched was brand new and generally unexpected. I do like when anime follows the manga storyline but at the same time, I hate being… Read more »
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