Welcome back to another compilation of recent – although not strictly within the last 7 days, title be damned – anime industry developments that we felt were worth highlighting, brought to you by the reliable megax. We plan to keep this infrequent column around whenever interesting pieces of info arise and seem to go by unnoticed. Appearing this time: movie budgets, idols, international business, and distribution methods. Let’s jump to our first piece of business!
As we get past the halfway point in seasonal anime, productions get messier and the information regarding upcoming staff featured in anime magazines becomes scarce – more often than not, schedules are so messy that it’s impossible to provide detailed staff lists in advance! That won’t stop us from sharing all the available details however, just so that you’re ready for the upcoming episodes with the highest potential.
Anime sometimes has very specific roles, like Kazunori Ozawa’s recent duty to animate basically every explosion spell by Megumin on KonoSuba. And in rare occasions, these tasks can get explicitly credited under very amusing terms. Consider this a slightly instructive, but mostly comedy-focused, rundown of weird yet entirely real anime credits. What’s a Meal Animation Director? A Bear Supervisor? An Animation Director of Evil?!
Ryochimo’s take on Yozakura Quartet has always been something of a polarising topic. Beginning with the release of the Hoshi no Umi OVAs, its leap onto TV with Hana no Uta served to jumpstart arguments in regards to its worth as an animation spectacle. It’s the same formulaic clash of mindsets you’ve probably witnessed occur over much more recent shows – although it happens on a larger scale now that more and more people are taking steps to interact with…
Time for another look at Attack on Titan, as the action takes a bit of a step back and the major narrative twists arrive. Let’s explore how the staff approached those challenges, and how studio WIT’s particular way of doing things is going.
The time has come to talk about the animation within the latest entry of the Persona franchise: the role it plays within the game’s very distinct aesthetic, its shortcomings, and the artists who were in charge of it. For those worried about spoilers, the few pieces of footage beyond the initial stages are marked as such, and it contains no concrete references to the narrative events. Let’s go!
Talk about production committees has become more commonplace within the anime discourse, which is a solid step towards grasping the realities of the industry. It seems like many fans still aren’t quite sure of what those exactly are though, so our reliable megax has reached out to some industry folks to write a solid introduction to this concept: what are production committees, how did they become the foundation of manufacturing anime, and how they’re changing in the current digital and…