We’re approaching the end of SSSS.GRIDMAN at full force, with barely any time to breathe but still enough for you to enjoy this penultimate look at the series. Let’s examine the directorial and production choices as usual, the staff behind them, but also the context at studio TRIGGER that influenced how this show turned out – not just their current projects, but those that might come next.
Now that Tsurune‘s past its halfway point, it’s time to return to the series to examine various aspects; how the staff want to balance the meticulous depiction of Japanese archery with entertaining experiences and characterization, the intent behind the storyboards, the state of the production as a whole, and so on!
The High☆Speed! interviews continue with two conversations with artists commanding the animation department: character designer Futoshi Nishiya and prop designer Seiichi Akitake talk about how they project the character’s personality into the design work, be it general traits or daily life minutiae, while also sharing anecdotes regarding the production process.
SSSS.GRIDMAN casually dropped one of the most memorable episodes of the year, a tour de force of evocative layouts and energetic animation that managed to make a hateful villain into a sympathetic person as if it were easy. Let’s explore this show’s greatest episode, the team behind them, and the industry movement it represents.
High☆Speed!, a somewhat overlooked movie in Kyoto Animation’s repertoire, is approaching its third anniversary. To celebrate that we’ll be hosting a series of interviews translated by Pen over the next few days, starting with this roundable where the core staff talked about their general feelings towards the movie as a whole and some key scenes in particular. Yasuhiro Takemoto: Director x Maiko Nishioka: Scriptwriter x Futoshi Nishiya: Character designer and chief animation director
SSSS.GRIDMAN‘s not losing any momentum, with interesting new reveals boosted by very purposeful directorial choices… but also quite the controversy (or not really) regarding the production that we thought should be addressed before it gets out of hand.
Now that it’s finally revaling its mysteries, SSSS.GRIDMAN‘s more intriguing than ever. Let’s delve back into the series with another in-depth look at its secrets, the directorial principles that make is so engrossing, the ups and downs of outsourcing process, and a few more behind the scene matters that explain what’s happening on the screen.
The current season of anime has left us with many eye-catching opening and ending sequences. Now that right about every TV series seems to have shown what they’ve got to offer, let’s examine the most striking examples and the teams behind them – which can be rather small, since in multiple cases these sequences were produced almost entirely by single individuals!
One of the keys to Kunihiko Ikuhara’s success is his ability to surround himself by creators who fit his aesthetic but also thematic needs, no matter the artistic field those people belong to. So while his upcoming TV series Sarazanmai is still a ways to go, there’s a lot we can infer already, and much to analyze about the way he operates.
Maquia: When the Promised Flower Blooms is one of the most powerful anime movies you’ll come across this year, and perhaps in general. Beautiful in many senses of the word, committed to its themes, and elevated by a once in a lifetime production effort that served to train both a fascinating new director and a studio as a whole.