High☆Speed!, a somewhat overlooked movie in Kyoto Animation’s repertoire, is approaching its third anniversary. To celebrate that we’ll be hosting a series of interviews translated by Pen over the next few days, starting with this roundable where the core staff talked about their general feelings towards the movie as a whole and some key scenes in particular. Yasuhiro Takemoto: Director x Maiko Nishioka: Scriptwriter x Futoshi Nishiya: Character designer and chief animation director
SSSS.GRIDMAN‘s not losing any momentum, with interesting new reveals boosted by very purposeful directorial choices… but also quite the controversy (or not really) regarding the production that we thought should be addressed before it gets out of hand.
Now that it’s finally revaling its mysteries, SSSS.GRIDMAN‘s more intriguing than ever. Let’s delve back into the series with another in-depth look at its secrets, the directorial principles that make is so engrossing, the ups and downs of outsourcing process, and a few more behind the scene matters that explain what’s happening on the screen.
The current season of anime has left us with many eye-catching opening and ending sequences. Now that right about every TV series seems to have shown what they’ve got to offer, let’s examine the most striking examples and the teams behind them – which can be rather small, since in multiple cases these sequences were produced almost entirely by single individuals!
One of the keys to Kunihiko Ikuhara’s success is his ability to surround himself by creators who fit his aesthetic but also thematic needs, no matter the artistic field those people belong to. So while his upcoming TV series Sarazanmai is still a ways to go, there’s a lot we can infer already, and much to analyze about the way he operates.
Maquia: When the Promised Flower Blooms is one of the most powerful anime movies you’ll come across this year, and perhaps in general. Beautiful in many senses of the word, committed to its themes, and elevated by a once in a lifetime production effort that served to train both a fascinating new director and a studio as a whole.
SSSS.GRIDMAN has maintained its fascinating identity even when handed to other directors and different studios altogether, still combining all the nostalgic factors with some new ingredients. Let’s continue examining its production to see how they’ve brought back lost arts while at the same time also advancing certain techniques!
Exactly twenty years ago, on 28th October 1998, one of the current biggest players in the anime industry was founded: studio BONES. What once was a small company featuring Cowboy Bebop’s ambitious production staff eventually grew into an entity with worldwide reach, a large fanbase, and many popular titles under its belt. During these two decades, they’ve carved their mark into the history of animation, but what can we expect from BONES moving forward?
Tsurune‘s pleasant and surprisingly efficient first episode is yet another showcase of the importance of execution. An inspired directorial effort that makes no effort in hiding its inspirations and yet establishes an identity of its own, led by a team with more newcomers than you’d ever imagine. Who are they, and what should we expect?
Over the last 5 years, Studio Colorido has become one of the most beloved studios in the anime industry because of their thrilling, imaginative, and colorful works. What was once a small crew with potential has now become one of the most capable digital teams in animation, leading the pack when it comes to new techniques and embodying the spirit of the new generations of anime creators. And this is how it happened.