With a bit of delay, here’s our seasonal feature looking into the numbers of TV anime: how many key animators and animation directors the new Spring 2017 TV series required, as well as the degree of outsourcing involved. Complete with commentary to contextualize the data as usual, which this time focuses some nasty recent industry trends.
Welcome back to The Pre-Production of Anime, Megax‘s series following the path of an anime production from the inception of the project until it’s ready to be animated. Last time we talked about how a production organizes its writing work, so today it’s finally time to examine the design process and the main roles it entails. Let’s get to it! Part 3: Design Work
Welcome back to megax‘s series “The Pre-Production of Anime”, following the journey anime goes through before coming to fruition. On the first post we mentioned how the initial pitch is used to gather the necessary funds and creators, so now it’s time to actually begin the creative process. How is anime written? Part 2: Scripting
It’s time to answer another batch of anime industry inquiries sent by our supporters. We’ve got interesting questions to address, like what do anime creators do when they take a break from the industry, as well as the contractual relationships between animators/studio and the usage of 2D animation in 3D projects.
Welcome to megax‘s new mini-feature “The Pre-Production of Anime”, where we’ll detail how a production goes from a mere idea to the point where the animation process starts. Much has been written about the actual creative endeavors (including drawing, painting, background art, compositing), but there’s nearly no guides out there talking about what happens beforehand. To address that, we’ll go over every pre-production step to give you a better idea of how an anime is born. Part 1: Planning
Anime is hand drawn. By people, with their hands. That’s honestly all there is to this enduring myth, which is somehow alive on both sides of the pond. I’m used to western fans spouting the classic I miss when anime was hand drawn rhetoric, but it got to me last week when I saw Japanese press report Ghibli successor Studio Ponoc as a source of traditional hand drawn animation in an age of digital anime…even though their country has hundreds…
Our Q&A service is back after some delays, but once again so loaded with anime industry questions that we’ll splitting the answers into two posts. For now, let’s address R&D in the anime industry, the process of delivery of animation materials, the role of layouts in Japanese animation and some more specific creator and studio inquiries.
Animation studio P.A. Works has been considered one of the better companies within the genuinely harmful space of the anime industry, but as I explained when a story about one of their unfortunate animators went viral, there were some massive caveats to that. The gap between how they are perceived and how they actually operate might finally shorten though, as the studio will start putting their money – quite literally – where their mouth is. As important as it is to…
Talk about production committees has become more commonplace within the anime discourse, which is a solid step towards grasping the realities of the industry. It seems like many fans still aren’t quite sure of what those exactly are though, so our reliable megax has reached out to some industry folks to write a solid introduction to this concept: what are production committees, how did they become the foundation of manufacturing anime, and how they’re changing in the current digital and…
Over the last year or so, one of the most important figures in the anime industry has been making interesting moves that most fans have yet to notice. Today we’ll look into one of the people behind most of noitaminA’s celebrated titles and his new anime studios: Geno Studio, Revoroot, as well as the Twin Engine network.