Don’t misunderstand me – I did like the first episode. But this was the return of HeroAca we were waiting for!
Back in December, we wrote a post detailing HeroAca‘s production, the issues the staff suffered throughout the animation process but also the highlights of their work. Wouldn’t it be a shame if we didn’t follow that up with weekly posts for the sequel? Fret not, it’s time to start covering the return of BONES’ Hero Academia.
This time we’re bringing you a translation of an interesting roundtalk from Newtype’s February 2017 issue. It features a couple of studio leaders replying to questions regarding their past and future works, the industry at large and some of its fascinating creators. Enjoy! Masahiko Minami: President of Studio BONES and famous bat-wielding head honcho x Yuji Matsukura: Producer at J.C.Staff
Last week I focused on promising young animators working on Mob Psycho. A certain someone must have considered it a challenge, because he appeared to show off there is more new talent in the industry.
Mob Psycho is a project overflowing with young talent dedicated to their craft with burning passion. And this episode was fire.
We are back to Mob Psycho’s relatively weaker mode, though it has taken a different form this time; more isolated animation highlights, less directional excellence.
Mob Psycho’s current arc continues to focus more on a character journey over action setpieces, and the anime adaptation pulls it off just fine.
When Mob Psycho has an episode with very few animation highlights, the staff still makes sure it stands out when compared to regular TV anime through other means.
Mob Psycho has switched between multiple animation styles, so it’s only logical that it would do so again for the main action episode so far. It’s webgen‘s turn to shine!