Three years after its original premiere, we’re revisiting Koe no Katachi / A Silent Voice to talk not just about the movie’s triumphs when it comes to nonverbal communication, but also the immense struggle that many animators face to create the illusion of tactility.
Good evening, good afternoon and good morning ladies and gentlemen! We find ourselves at the end of another year, recalling the good and the bad times, celebrating the lack of a hangover despite a wild night out, but also struck with the fear of hanging over a toilet bowl on New Year’s Day to keep the scales balanced. Most importantly, though, it’s the time of the year where we round up the sakubuta to present the ever-growing Sakuga Bowl and…
Our next Koe no Katachi / A Silent Voice main staff interview gives the spotlight to Futoshi Nishiya, the movie’s character designer and the ultimate supervisor of its animation as chief animation director. Nishiya details the attempts to integrate the heart of the characters into the designs themselves, and mentions some of the film’s idiosyncratic points like the expression through drawings of hands and the textured linework. Tune in for all of that and some more!
We’re back with Koe no Katachi / A Silent Voice creator interviews, starting a new mini-series that will cover the thoughts of the movie’s main staff. And it couldn’t be any other way, we had to start with the insight of its director Naoko Yamada. This is a fascinating look at her approach to this title!
Today’s Koe no Katachi / A Silent Voice article brings us to Kyoto Animation’s 3DCG department to hear first-hand about their work in this movie. We’ve reached the end of this particular quest through the studio’s different animation departments, though the creator interviews for the film are far from done; next time we’ll be returning to its key staff to learn more secrets about the production and their personal approach towards it. But for now, let’s learn more about its 3D…
Our journey through Koe no Katachi / A Silent Voice’s production continues, as we reach the movie’s painting staff for another interview. Once again we get to learn about the creator’s approach to this title, focusing in particular on its colors and digital effects.
The daily Koe no Katachi / A Silent Voice staff interview brings us to a department that isn’t only overlooked by the fans, but also tragically undervalued within the industry itself – an issue that is at the root of many of anime’s working conditions problems. Let’s explore the in-betweening stage through its main supervisor for this film.
Today’s Koe no Katachi / A Silent Voice staff interview deals with the artists who specifically ensured the movie’s key animation was of the highest quality possible; this is an extra step that the staff at Kyoto Animation weren’t used to undertaking, and their passion shows how much they cared about this project.
As Koe no Katachi / A Silent Voice finally got released on bluray and was even made available for streaming in the UK, we’ll be bringing you a series of articles about the film. Megax will as usual translate a bunch of staff interviews regarding the production of the film; the first round gathered creators from different departments at Kyoto Animation so all of them could detail their work on the movie and the instructions they received. Let’s start with…
Kyoto Animation’s very own Naoko Yamada attended the screening of her latest film A Silent Voice during the Glasgow Film Festival just yesterday. A Q&A session was held right afterward, and since I was lucky enough to attend here is a transcript of this very interesting event. No spoilers, though those who have seen the film will appreciate some comments a bit more. Director: Naoko Yamada MC: Jonathan Clements