It’s no exaggeration to say that outsourcing studios keep anime alive, and yet fans are still mostly unaware of their integral role in the production of their favorite shows. The disappearance of Studio Wanpack, the biggest company of this kind, serves as an opportunity to explain just how important they were, and also what’s been happening to the many animators who worked for them.
We often highlight interesting animators and directors who just irrupted into anime and are finding success at a young age, but some times we have to focus on the struggle of less fortunate individuals instead. At a time where anime needs the help of new creators more than ever, the working conditions for youngsters who want to join the industry have grown to be so poor that we’re stuck with very high attrition rates and miserable standards. It’s important that…
Once again a Kyoto Animation veteran showed up to handle a very pleasant chapter in the adventures of Violet Evergarden. This is the right moment to inspect not just how he brilliantly constructs anime, but also how the studio as a whole approaches the production process – things are changing!
As the finale of this month’s Hyouka coverage we’d like to share this look into one of the aspects that make it such a special show: the recurring fantasies in an otherwise grounded series, which each episode’s staff was given immense creative freedom for. The results were unique aesthetics applied to sequences that articulated the inner feelings of the characters much better than dialogue tends to do.
We attended the early screening of two Violet Evergarden episodes – the very first time #1 was shown in Japan, and the worldwide premiere of #2 – so we’re here to offer you a spoiler-free set of impressions that might get you more excited about this tremendous production.
Severe production issues are never a comfortable topic, because the anime industry is filled with people who are genuinely struggling and that we shouldn’t make light of. But they’re also something we can’t gloss over either, so I’d like to use the latest news about a production disaster to clear up that particular situation and discuss the double edged sword of thorough character acting in TV anime. Whether you’ve been following Just Because! or not, you might want to pay…
This entry on our series about the most promising up-and-coming anime creators has a particular theme: Kyoto Animation’s new generation. Unlike the many young stars we’ve highlighted so far, who generally lend their talents to half the industry, we’ll tackle two incredible artists who exclusively work for a single studio. Enjoy this introduction of the two women who, on a direction and animation level, are meant to lead KyoAni in the future…and the present already!
Our Q&A service is back after some delays, but once again so loaded with anime industry questions that we’ll splitting the answers into two posts. For now, let’s address R&D in the anime industry, the process of delivery of animation materials, the role of layouts in Japanese animation and some more specific creator and studio inquiries.
The last few days have been so densely packed with anime industry developments that we’re going to split the coverage in multiple posts. For this article, megax has taken a handful of news themed around the idea of planning – these are some ideas brewing in the industry and already coming into fruition, hopefully to make it a better place. Directly improving the lives of the creators, reaching international fans, diversifying output, crowdfunding used in ways you wouldn’t expect, there’s plenty…
Maidragon comes to an end with a spectacular episode, so it’s time to congratulate its director Yasuhiro Takemoto for multiple reasons.