Welcome back to the most special post of the year! As is tradition, we’ve gathered writers from different communities but a shared trait: a love of animation and all it encompasses. The goal, to praise at length the greatest productions and most resonant direction in all of 2018 anime, according to a series of categories. These are our yearly anime awards – the sakugabowl!
It’s become a common occurrence for My Hero Academia‘s management staff to allocate every capable individual available to the episodes where big developments happen. And since the production of the franchise’s first movie happened to wrap up just at the right time, the best animators in this team got to return to handle yet another climactic point. The satisfaction most fans have been feeling over this last week speaks for itself!
The time has come to talk about the animation within the latest entry of the Persona franchise: the role it plays within the game’s very distinct aesthetic, its shortcomings, and the artists who were in charge of it. For those worried about spoilers, the few pieces of footage beyond the initial stages are marked as such, and it contains no concrete references to the narrative events. Let’s go!