While F/GO Babylonia hasn’t quite kicked off with the bang many expected it to, things have began to take a turn for the better with its latest episode. As the cast finally settle into Uruk, let’s take this opportunity to explore not just why this episode stands out, but also the mind behind it.
Since people seemed to enjoy the first rundown, here’s another look at many interesting books released by individual staff members and creative teams during the last edition of Comiket. It’s not just a very direct way for them to reach fans, it also allows us access to production materials and original art that wouldn’t have been shared otherwise. Enjoy!
A lighthearted episode that introduces a familiar concept to the franchise, yet also serves as a platform to discuss an important creator and her place within it.
The directorial baton has officially been passed, so let’s take this opportunity to explore some core imas concepts and SideM‘s handling of them.
imas is back, and they’re making sure everyone knows it.
Tokyo Game Show is currently underway, bringing with it a wave of news related to Japan’s top gaming IPs. A wave everyone’s prepared to ride under normal circumstances, but that got a bit derailed by an unexpected announcement: The [email protected] franchise will see a brand new theatre branch added to its ranks in 2018, as an addition to the current 765AS (original flavour), Cinderella Girls, Million Live, and SideM. This has once again sparked the arguments on why won’t Namco simply focus…
After a long month of anticipation and speculation, March 15th — or saikou for my good colleagues — has finally rolled around, bringing with it a stream in which we were promised information regarding the staff involved with the recently announced SideM anime. Said promise was delivered upon in hasty fashion, so let’s take a look at who’s been gathered to carry out this no doubt heavy task:
The time has come for the final entry in this series of translations from the Dereani complete fanbook, and there’s no better way to close it all out than with a one on one interview with none other than the goddess given human form massive deviant super animator and general beast Megumi Kouno herself. One of her main duties this time around was as part of the design works team, which this interview is mainly focused on, and thus we’re…
“I’m a god and can easily keep up translation work for both my job and the blog, nae bother.” – Me, a week before completely failing to do so. Laugh it up, troops. More importantly, however, we’re back in business, and this time we’ve got a roundtable featuring a number of key animators who worked on the show. Let’s dive in now before I fall asleep and miss the target day.
Last week I made the bold claim that the Dereani complete fanbook translations would be making their way to the blog every Friday/Saturday, and in a move that defies all odds, I’ve managed to follow up on that this week! The goods this time come in the form of a roundtable with Dereani’s character designer and chief animation director Yuusuke Matsuo (aka Fugo) accompanied by key staff member and ROCK lover Toshifumi Akai, who give us some delectable details regarding the…