Since people seemed to enjoy the first rundown, here’s another look at many interesting books released by individual staff members and creative teams during the last edition of Comiket. It’s not just a very direct way for them to reach fans, it also allows us access to production materials and original art that wouldn’t have been shared otherwise. Enjoy!
A lighthearted episode that introduces a familiar concept to the franchise, yet also serves as a platform to discuss an important creator and her place within it.
The directorial baton has officially been passed, so let’s take this opportunity to explore some core imas concepts and SideM‘s handling of them.
imas is back, and they’re making sure everyone knows it.
Tokyo Game Show is currently underway, bringing with it a wave of news related to Japan’s top gaming IPs. A wave everyone’s prepared to ride under normal circumstances, but that got a bit derailed by an unexpected announcement: The [email protected] franchise will see a brand new theatre branch added to its ranks in 2018, as an addition to the current 765AS (original flavour), Cinderella Girls, Million Live, and SideM. This has once again sparked the arguments on why won’t Namco simply focus…
After a long month of anticipation and speculation, March 15th — or saikou for my good colleagues — has finally rolled around, bringing with it a stream in which we were promised information regarding the staff involved with the recently announced SideM anime. Said promise was delivered upon in hasty fashion, so let’s take a look at who’s been gathered to carry out this no doubt heavy task:
The time has come for the final entry in this series of translations from the Dereani complete fanbook, and there’s no better way to close it all out than with a one on one interview with none other than the goddess given human form massive deviant super animator and general beast Megumi Kouno herself. One of her main duties this time around was as part of the design works team, which this interview is mainly focused on, and thus we’re…