We’re due a final in-depth look at SSSS.Dynazenon: the creators who stood out in the last stages, the fascinating answers to some seemingly unanswered riddles, and what to expect from this unique team in the future.
Today we bring you this translated interview with SSSS.Gridman and SSSS.Dynazenon‘s director Akira Amemiya, talking about how each series came to be, the intent behind their unique direction, and how they ended up being studio Triggers’s best managed projects.
SSSS.Dynazenon is an already fascinating follow-up to 2018’s Gridman, an equally evocative love letter to tokusatsu and mecha titles that wears its Anno influences in its sleeves, while also being in conversation with its predecessor. Let’s see how the project came to be, the way they derived the show’s themes and focus from the creator’s passions of youth, and also its fortunate production.
SSSS.GRIDMAN‘s finale gave the show emotional, thematic, and even narrative closure for the viewers who paid attention to all the pieces we’ve been presented, while also offering some impressive action as the production’s final gift. These are our final thoughts on studio TRIGGER’s magnum opus, a proud heir of the Gainax spirit that was so sorely missed.
We’re approaching the end of SSSS.GRIDMAN at full force, with barely any time to breathe but still enough for you to enjoy this penultimate look at the series. Let’s examine the directorial and production choices as usual, the staff behind them, but also the context at studio TRIGGER that influenced how this show turned out – not just their current projects, but those that might come next.
SSSS.GRIDMAN casually dropped one of the most memorable episodes of the year, a tour de force of evocative layouts and energetic animation that managed to make a hateful villain into a sympathetic person as if it were easy. Let’s explore this show’s greatest episode, the team behind them, and the industry movement it represents.
Fans and critics alike love to associate qualities and flaws to anime studios, but to which extent does that hold any water? Have companies managed to build an in-house style of their own, and do they want to do that in the first place? We’d like to address misconceptions in this regard while explaining the potential of studio culture in the anime industry, as illustrated by the very curious tale of one of the biggest anime series of recent times:…
It’s no exaggeration to say that outsourcing studios keep anime alive, and yet fans are still mostly unaware of their integral role in the production of their favorite shows. The disappearance of Studio Wanpack, the biggest company of this kind, serves as an opportunity to explain just how important they were, and also what’s been happening to the many animators who worked for them.
We often highlight interesting animators and directors who just irrupted into anime and are finding success at a young age, but some times we have to focus on the struggle of less fortunate individuals instead. At a time where anime needs the help of new creators more than ever, the working conditions for youngsters who want to join the industry have grown to be so poor that we’re stuck with very high attrition rates and miserable standards. It’s important that…
The moral quandaries and artistic issues that arise from repurposed animation, the forgotten women of Trigger and…episode? Which episode?