It’s no secret that Re:Zero‘s staff is facing more adversities than ever before, so how have they been managing to still knock all the big moments in the series out of the park? Let’s dig into the understanding of the material and resource management that have been making that somehow possible.
With Re:Zero season 2 right around the corner, it’s time for a lengthy look back at the team and circumstances that made the original such a successful adaptation, as well as their evolution over time and what that means for this sequel’s production.
Fans and critics alike love to associate qualities and flaws to anime studios, but to which extent does that hold any water? Have companies managed to build an in-house style of their own, and do they want to do that in the first place? We’d like to address misconceptions in this regard while explaining the potential of studio culture in the anime industry, as illustrated by the very curious tale of one of the biggest anime series of recent times:…
The first Fate/Stay Night Heaven’s Feel movie has finally been released in bluray in Japan alongside some very juicy animation materials, so the time is right to tackle the outrageous production of this movie and talk about the staff that studio ufotable has managed to assemble.
It’s been a while since our last entry in this series about the most promising fresh creators in the anime industry, but to make up for it we return with a very timely and interesting choice: Mai Toda, currently serving as the character designer and chief animation director on the lovely Girls’ Last Tour. Quite the talent as an effects animator and one of the strongest designers when it comes to modern cartoony work!