It didn’t have to be this way. Not that long ago, GoHands’ name inspired hopeful excitement amongst animation fans, rather than a mix of hysterical laughter and sheer horror. There’s no getting around the fact that Hand Shakers is one of the most hideous pieces of entertainment ever conceived, let alone anime. But even something this abysmal can become an educational experience, so let’s learn a bit about a young studio and how anime is put together.
While this site is meant to appreciate anime as an art, pretending it doesn’t exist as a business is a mistake. The industry is always a two-sided coin, and here is megax to unveil its performance over the last year. Enjoy!
Hello everyone and welcome to the start of hopefully a new annual tradition. Here at Sakuga Blog, we not only look at the names involved in animation; we also look at the names involved in producing/financing that animation as well. So I’d like to take the time and reflect back on the business side of animation in Japan in 2016. Most people only look at the estimates provided by Oricon, but there’s a lot more to the market than just home video releases. We’ll look at the increasing number of anime films, international rights payments, live event sales, as well as some other aspects of the industry in 2016 in this post.
My Hero Academia, Shonen Jump’s latest big action title, has been on the radar of many manga fans ever since it began its serialization. Brought to life by Kohei Horikoshi’s attractive art style, its underdog story set in a world of heroes quickly became a hit sensation, eventually shaping up to be a surefire candidate for an anime adaption – but little did we know how unusual that adaptation would turn out to be.