Makoto Shinkai’s Your Name achieved unprecedented success, and that warrants an extended look at the film – what it represents for his own career, as well as the industry as a whole.
Since Your Name has finally seen its bluray release in Japan, we’re going to give a thorough look at the neat details hidden in the film, the artists who made it all possible and their personal approach, as well as the usual notes about who animated what. There’s an essay on the film coming up as well, but for now this already should be a huge treat for fans of the film!
With a bit of delay, here’s our seasonal feature looking into the numbers of TV anime: how many key animators and animation directors the new Spring 2017 TV series required, as well as the degree of outsourcing involved. Complete with commentary to contextualize the data as usual, which this time focuses some nasty recent industry trends.
Welcome back to The Pre-Production of Anime, Megax‘s series following the path of an anime production from the inception of the project until it’s ready to be animated. Last time we talked about how a production organizes its writing work, so today it’s finally time to examine the design process and the main roles it entails. Let’s get to it! Part 3: Design Work
Before enjoying another look at the craft of this series and the fascinating vision of its key creators, there’s something more serious we must talk about. Even if this project by itself wasn’t necessarily at fault, someone died of overwork while producing this episode. That’s not something we should skip over. Let this be a final farewell to Kazunori Mizuno.
Welcome back to megax‘s series “The Pre-Production of Anime”, following the journey anime goes through before coming to fruition. On the first post we mentioned how the initial pitch is used to gather the necessary funds and creators, so now it’s time to actually begin the creative process. How is anime written? Part 2: Scripting
It’s time to answer another batch of anime industry inquiries sent by our supporters. We’ve got interesting questions to address, like what do anime creators do when they take a break from the industry, as well as the contractual relationships between animators/studio and the usage of 2D animation in 3D projects.