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Category: Anime Industry

Exclusive Interview With Shingo Yamashita: The Evolution Of Anime’s Digital Animation Pioneer

Exclusive Interview With Shingo Yamashita: The Evolution Of Anime’s Digital Animation Pioneer

Shingo Yamashita was one of the pioneers of the digital animation movement in anime. He made a name for himself drawing stunning, emotionally loaded sequences, and then moved on to become a creative leader as he experimented with directorial duties and the possibilities enabled by new toolsets. Despite being quite busy, he kindly lent us his time to talk about the changing landscape of this industry and its professionals, the world of digital animation, his evolving creative philosophy, and even…

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Anime Creators Books: Comiket 94 Edition

Anime Creators Books: Comiket 94 Edition

At this point you might already know the drill: twice a year we take the opportunity to share some samples from books that animators, directors, background artists and production teams sell during Comiket, either individually or through more official means. These are always a good way to keep a finger on the pulse of the industry – what do anime creators like, what work are they proud of, and how do they make some always needed extra cash? We’ll see!

The Evolution Of Kyoto Animation: A Unique Anime Studio And Its Consistent Vision

The Evolution Of Kyoto Animation: A Unique Anime Studio And Its Consistent Vision

Full Metal Panic? Fumoffu! began its broadcast in August 25, 2003, exactly 15 years ago today: a remarkable event not just because it was an amusing series, but because it was the first TV anime produced by Kyoto Animation. How have things changed for them since then, and what was the long road that led them there like? This is the story of one studio that’s had a very clear philosophy many years before their grand debut, and how that’s…

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What’s The Most Popular Japanese Animation?

What’s The Most Popular Japanese Animation?

Our animation archive Sakugabooru celebrates its fifth anniversary today, having grown more popular than we ever could have hoped for. After all this time we’ve amassed plenty of information regarding people’s favorite pieces of animation: the most beloved artists, the nature of those sequences, what kind of format and even length are favored – enjoy this very illustrative look at how fans all around the world consume animation!

Cowboy Bebop 20th Anniversary Key Staff Panel [Japan Expo 2018]

Cowboy Bebop 20th Anniversary Key Staff Panel [Japan Expo 2018]

Since we’re on an anniversary mood, enjoy this transcription of a brilliant panel that gathered essentially all of Cowboy Bebop’s core staff last month during Japan Expo 2018. Insightful, featuring production secrets, and funnier than it has any right to be! Masahiko Minami: Producer, current head of studio BONES x Shinichiro Watanabe: Series director x Keiko Nobumoto: Series composer x Shin Sasaki: Production Assistant, managing director of studio Sunrise x Toshihiro Kawamoto: Character designer x Kimitoshi Yamane: Mechanical designer

Yama no Susume Season 3 – Production Notes 1-6

Yama no Susume Season 3 – Production Notes 1-6

Yama no Susume / Encouragement of Climb is, three seasons into the series, the most ridiculous current production that barely anyone watches. Following up on the understated sakuga madness the previous seasons offered, we’ve got a crew that includes the youngest anime director, one of the most influential animators in this generation worldwide, a group that used to be studio SHAFT’s aces, one of the rising stars behind the upcoming The Promised Neverland anime, and much more. They all compliment an already…

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The Advent Of Digital 2D Animation In The Anime Industry: 10 Years Since Birdy The Mighty Decode

The Advent Of Digital 2D Animation In The Anime Industry: 10 Years Since Birdy The Mighty Decode

Anime’s possibilities have multiplied with the growth of digital 2D animation, both in terms of techniques available and accessibility. This industry has more tools at its disposal for more people than ever, but how did we get to this point? Who are the main people responsible for all this change? And how did they convince both industry peers and audiences that this was a valid path worth heavily investing on? That’s what we’re here to address in a very special anniversary!

Revue Starlight Production Notes 2-3

Revue Starlight Production Notes 2-3

Revue Starlight keeps on cruising under the command of very skillful rookies, creating one memorable scene after the other. But as admirable as their ambition is and the generally excellent results they’ve had so far, we can’t avert our eyes from the severe struggles the team is facing either. Let’s recap all that’s been going with this production, the very good and the less fortunate!

Cowboy Bebop 20th Anniversary Roundtable: Masahiko Minami x Shinichiro Watanabe x Keiko Nobumoto [Japan Expo 2018]

Cowboy Bebop 20th Anniversary Roundtable: Masahiko Minami x Shinichiro Watanabe x Keiko Nobumoto [Japan Expo 2018]

Earlier this month a very special panel was held in France: Japan Expo gathered the main crew behind Cowboy Bebop to talk about the show’s origins and secrets behind its production that they’ve only felt comfortable discussing many years later. Enjoy this very informative but also outright hilarious transcript! Masahiko Minami: Producer, current head of studio BONES x Shinichiro Watanabe: Series director x Keiko Nobumoto: Series composer

The Power Of International Intergenerational Anime – Boruto #65

The Power Of International Intergenerational Anime – Boruto #65

Calling the expectations for the latest episode of Boruto high is quite the understatement, as is saying that it lived up to those dreams. All fans aware of what was brewing reached this episode anticipating an almost impossible sakuga extravaganza, and still got something that surpassed their hopes. But beyond the success of the team, what’s really important this time around is the road that got them there. This is the power of international, intergenerational anime.