The anime adaptation of the popular mobage Granblue Fantasy was detailed back in August 2016 as a TV series due winter season 2017. No actual information about it surfaced until Christmas, when they revealed that the winter date referred to a special one-time broadcast of an arc, and that the show proper would air next spring. A brave attempt at damage control, but hiding the truth isn’t easy.
Osamu Kobayashi, an industry veteran who most will recognise as the man behind Beck: Mongolian Chop Squad‘s anime adaptation, held a talk event at the end of December alongside fellow veterans and industry legends. As is typical for these events, recording them isn’t an option, but certain people who attended were kind enough to take notes during it and post them up on Twitter for those who couldn’t. Some extracts that came from it have been mentioned in passing during previous posts, but it only seems right to just translate and compile the whole lot here for everyone. The lack of a specific topic for the event means there’s a wide spread of info that’s popped up from it, from news regarding certain guests’ new projects right down to simple trivia, so I’ve split it all up into news, highlights, and trivia just to make sure it doesn’t turn into one big mess of information.
Host: Osamu Kobayashi
Guests: Mitsuo Iso, Masaaki Yuasa, Takashi Mukouda, Kiyotaka Oshiyama and C-san (webgen animator currently working with a 3DCG company who doesn’t want to be named. Hint: K-san would be more appropriate, known for a specific style of FX animation.)
It didn’t have to be this way. Not that long ago, GoHands’ name inspired hopeful excitement amongst animation fans, rather than a mix of hysterical laughter and sheer horror. There’s no getting around the fact that Hand Shakers is one of the most hideous pieces of entertainment ever conceived, let alone anime. But even something this abysmal can become an educational experience, so let’s learn a bit about a young studio and how anime is put together.
Let’s begin a new series of posts where we’ll address questions by our Patreon supporters, involving right about everything related to anime, its craft and business. Since these may be doubts other people have as well, we’ll be sharing the answers as long as we’re not explicitly asked not to. Here’s hoping this becomes a useful column!
Today megax brings us another translation dealing with an “anime industry” aspect beyond what is usually highlighted.
This is an roundtable covered for Akiba Blog (NSFW link) by KarzuSP. I felt it’s an interesting discussion about a topic that seems to be growing both domestically in Japan and internationally with many fans devouring the yuri genre. It may lead to more anime adaptations, so this could be a good ground point for a growth in yuri fandom. Enjoy.
Up until now, the “yuri” genre, focusing on themes of romantic relationships between women, had grown based on publications in specialty magazines. Currently it’s starting to stand out more thanks to events like many works appearing in general magazines, and the guidebook An Introduction to the World of Yuri being published. Additionally, Kadokawa’s Dengeki Daioh Editorial Board is publishing Éclair; A Yuri Anthology That Resounds Within You this month. In this piece, we’ve interviewed the editors of two works that continue to stand out today, Dengeki’s Bloom Into You (Author: Nio Nakatani; published in Kadokawa’s monthly “Comics Dengeki Daioh”) and Square Enix’s Happy Sugar Life (Author Tomiyaki Kagisora; published in Square Enix’s “Gangan JOKER”), about publishing “yuri” titles in general magazines. Both editors’ fiery emotions exhaust this topic! Furthermore, we were able to have the editor who handled An Introduction to the World of Yuri present with us, so we deliver to you a roundtable where a serious yuri manga talk bloomed.
While this site is meant to appreciate anime as an art, pretending it doesn’t exist as a business is a mistake. The industry is always a two-sided coin, and here is megax to unveil its performance over the last year. Enjoy!
Hello everyone and welcome to the start of hopefully a new annual tradition. Here at Sakuga Blog, we not only look at the names involved in animation; we also look at the names involved in producing/financing that animation as well. So I’d like to take the time and reflect back on the business side of animation in Japan in 2016. Most people only look at the estimates provided by Oricon, but there’s a lot more to the market than just home video releases. We’ll look at the increasing number of anime films, international rights payments, live event sales, as well as some other aspects of the industry in 2016 in this post.
Last week I mentioned the outrageous number of artists who had to work on Yuri!!! On ICE’s finale so that it could be finished in time. The general reaction seemed to be of bewilderment as people realized just how messy the situation had become, but I also noticed confused outliers; people who simply lacked any frame of reference, and even some who thought that multitude was something positive. It’s time for some research into how many animators it takes to produce an episode of anime nowadays.