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Category: Anime Industry

Fate/Grand Order Camelot’s Chaotic, Spectacular Disruption Of Anime Production Standards

Fate/Grand Order Camelot’s Chaotic, Spectacular Disruption Of Anime Production Standards

Creators tend to have their range of expression limited when working on big franchises, and that’s precisely why Fate/Grand Order – Divine Realm of the Round Table: Camelot is such an interesting case. This is how a young team amidst a huge mess challenged anime production standards to create something spectacular.

Sakugabooru Animation Awards 2021

Sakugabooru Animation Awards 2021

Our yearly animation awards have once again gathered animators, directors, producers, writers, translators, fans, and everything in between to pick the greatest contributions to anime and the world of animation in general for the year 2021—enjoy!

The Context To Modern Makoto Shinkai: Contrasting Your Name, Weathering With You, And The Upcoming Suzume no Tojimari

The Context To Modern Makoto Shinkai: Contrasting Your Name, Weathering With You, And The Upcoming Suzume no Tojimari

Makoto Shinkai’s modern work is defined by its immediate circumstances to a larger degree than most people realize, be it the themes he decides to tackle or the finesse in the delivery that depends on the whims of the industry. This is how they affected Your Name, Weathering with You, and even his new film Suzume no Tojimari.

The Complicated Relationship Between Anime Production Schedules, Working Conditions, Quality, And Exploitation

The Complicated Relationship Between Anime Production Schedules, Working Conditions, Quality, And Exploitation

Anime’s production schedules, the wellbeing of its creators, and the quality of their work are deeply interconnected. It’s a complex balance fraught with misunderstandings, and even lies by exploitative companies protecting the marketability of their products.

Fall 2021 Anime Overview

Fall 2021 Anime Overview

The Fall 2021 anime season is frontloaded with a few truly exceptional creative efforts, then chockful of titles with interesting teams having to brawl with this industry’s circumstances. Let’s dive deep into a season that, for the good and the bad, is very representative of anime’s current state.

Rebuilding Kyoto Animation’s Unique Production Pipeline: Miss Kobayashi’s Dragon Maid S Production Notes 03-12

Rebuilding Kyoto Animation’s Unique Production Pipeline: Miss Kobayashi’s Dragon Maid S Production Notes 03-12

Let’s dedicate a final look at Maidragon‘s second season and its role in KyoAni’s gradual rebuild—the why and how they made a beautiful show with a smaller team than it takes to animate an average episode of anime nowadays.

Naoko Yamada’s Departure From Kyoto Animation And Science Saru’s Painful Reinvention: End Of An Era, Start Of An Era?

Naoko Yamada’s Departure From Kyoto Animation And Science Saru’s Painful Reinvention: End Of An Era, Start Of An Era?

KyoAni’s most renowned director Naoko Yamada left the studio she had dedicated her entire career to and is now directing Heike Monogatari at Science Saru—a studio in the midst of labor and creative turmoil. So, what does that mean for all the involved parties?

Kyoto Animation’s Changing Studio Dynamics: Miss Kobayashi’s Dragon Maid S Production Notes 02

Kyoto Animation’s Changing Studio Dynamics: Miss Kobayashi’s Dragon Maid S Production Notes 02

The second episode of Miss Kobayashi’s Dragon Maid S happens to embody some ongoing changes to Kyoto Animation’s inner workings: forced to adapt to the circumstances after the tragedy exactly two years ago, while also protecting the young talent they want to continue training. More than ever before, the studio works as one now.

Mobile Suit Gundam Hathaway’s Focused Excellence And The State Of 2D Mecha Anime

Mobile Suit Gundam Hathaway’s Focused Excellence And The State Of 2D Mecha Anime

Mobile Suit Gundam Hathaway is shaping up to be an excellent film trilogy, a collective effort by creators who approach realism from their own angle coupled with stellar character acting—but how come such a high profile work by one of the remaining bastions of 2D mechanical animation went the 3D mecha route?