The current season of anime has left us with many eye-catching opening and ending sequences. Now that right about every TV series seems to have shown what they’ve got to offer, let’s examine the most striking examples and the teams behind them – which can be rather small, since in multiple cases these sequences were produced almost entirely by single individuals!
One of the keys to Kunihiko Ikuhara’s success is his ability to surround himself by creators who fit his aesthetic but also thematic needs, no matter the artistic field those people belong to. So while his upcoming TV series Sarazanmai is still a ways to go, there’s a lot we can infer already, and much to analyze about the way he operates.
Maquia: When the Promised Flower Blooms is one of the most powerful anime movies you’ll come across this year, and perhaps in general. Beautiful in many senses of the word, committed to its themes, and elevated by a once in a lifetime production effort that served to train both a fascinating new director and a studio as a whole.
Exactly twenty years ago, on 28th October 1998, one of the current biggest players in the anime industry was founded: studio BONES. What once was a small company featuring Cowboy Bebop’s ambitious production staff eventually grew into an entity with worldwide reach, a large fanbase, and many popular titles under its belt. During these two decades, they’ve carved their mark into the history of animation, but what can we expect from BONES moving forward?
Over the last 5 years, Studio Colorido has become one of the most beloved studios in the anime industry because of their thrilling, imaginative, and colorful works. What was once a small crew with potential has now become one of the most capable digital teams in animation, leading the pack when it comes to new techniques and embodying the spirit of the new generations of anime creators. And this is how it happened.
Drawing manga and making anime are two very different artistic processes, but that hasn’t stopped adventurous individuals from dipping their toes into different creative spaces. In fact, an exceptional original TV series that relied on the vision of a comic artist way more than you’d ever expect just ended! Let’s take this opportunity to examine what happens when mangaka make anime!
Shingo Yamashita was one of the pioneers of the digital animation movement in anime. He made a name for himself drawing stunning, emotionally loaded sequences, and then moved on to become a creative leader as he experimented with directorial duties and the possibilities enabled by new toolsets. Despite being quite busy, he kindly lent us his time to talk about the changing landscape of this industry and its professionals, the world of digital animation, his evolving creative philosophy, and even…
At this point you might already know the drill: twice a year we take the opportunity to share some samples from books that animators, directors, background artists and production teams sell during Comiket, either individually or through more official means. These are always a good way to keep a finger on the pulse of the industry – what do anime creators like, what work are they proud of, and how do they make some always needed extra cash? We’ll see!
Full Metal Panic? Fumoffu! began its broadcast in August 25, 2003, exactly 15 years ago today: a remarkable event not just because it was an amusing series, but because it was the first TV anime produced by Kyoto Animation. How have things changed for them since then, and what was the long road that led them there like? This is the story of one studio that’s had a very clear philosophy many years before their grand debut, and how that’s…
Our animation archive Sakugabooru celebrates its fifth anniversary today, having grown more popular than we ever could have hoped for. After all this time we’ve amassed plenty of information regarding people’s favorite pieces of animation: the most beloved artists, the nature of those sequences, what kind of format and even length are favored – enjoy this very illustrative look at how fans all around the world consume animation!