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Category: Interview

High Speed! The Movie Interviews – Character Designer & Chief Animation Futoshi Nishiya And Prop Designer Seiichi Akitake

High Speed! The Movie Interviews – Character Designer & Chief Animation Futoshi Nishiya And Prop Designer Seiichi Akitake

The High☆Speed! interviews continue with two conversations with artists commanding the animation department: character designer Futoshi Nishiya and prop designer Seiichi Akitake talk about how they project the character’s personality into the design work, be it general traits or daily life minutiae, while also sharing anecdotes regarding the production process.

High Speed! The Movie Roundtable – Director Yasuhiro Takemoto x Scriptwriter Maiko Nishioka x Character Designer Futoshi Nishiya

High Speed! The Movie Roundtable – Director Yasuhiro Takemoto x Scriptwriter Maiko Nishioka x Character Designer Futoshi Nishiya

High☆Speed!, a somewhat overlooked movie in Kyoto Animation’s repertoire, is approaching its third anniversary. To celebrate that we’ll be hosting a series of interviews translated by Pen over the next few days, starting with this roundable where the core staff talked about their general feelings towards the movie as a whole and some key scenes in particular. Yasuhiro Takemoto: Director x Maiko Nishioka: Scriptwriter x Futoshi Nishiya: Character designer and chief animation director

Exclusive Interview With Shingo Yamashita: The Evolution Of Anime’s Digital Animation Pioneer

Exclusive Interview With Shingo Yamashita: The Evolution Of Anime’s Digital Animation Pioneer

Shingo Yamashita was one of the pioneers of the digital animation movement in anime. He made a name for himself drawing stunning, emotionally loaded sequences, and then moved on to become a creative leader as he experimented with directorial duties and the possibilities enabled by new toolsets. Despite being quite busy, he kindly lent us his time to talk about the changing landscape of this industry and its professionals, the world of digital animation, his evolving creative philosophy, and even…

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Cowboy Bebop 20th Anniversary Key Staff Panel [Japan Expo 2018]

Cowboy Bebop 20th Anniversary Key Staff Panel [Japan Expo 2018]

Since we’re on an anniversary mood, enjoy this transcription of a brilliant panel that gathered essentially all of Cowboy Bebop’s core staff last month during Japan Expo 2018. Insightful, featuring production secrets, and funnier than it has any right to be! Masahiko Minami: Producer, current head of studio BONES x Shinichiro Watanabe: Series director x Keiko Nobumoto: Series composer x Shin Sasaki: Production Assistant, managing director of studio Sunrise x Toshihiro Kawamoto: Character designer x Kimitoshi Yamane: Mechanical designer

Cowboy Bebop 20th Anniversary Roundtable: Masahiko Minami x Shinichiro Watanabe x Keiko Nobumoto [Japan Expo 2018]

Cowboy Bebop 20th Anniversary Roundtable: Masahiko Minami x Shinichiro Watanabe x Keiko Nobumoto [Japan Expo 2018]

Earlier this month a very special panel was held in France: Japan Expo gathered the main crew behind Cowboy Bebop to talk about the show’s origins and secrets behind its production that they’ve only felt comfortable discussing many years later. Enjoy this very informative but also outright hilarious transcript! Masahiko Minami: Producer, current head of studio BONES x Shinichiro Watanabe: Series director x Keiko Nobumoto: Series composer

A New Wave Of Worldwide Animators Reaches Anime – To Be Heroine Staff Interview

A New Wave Of Worldwide Animators Reaches Anime – To Be Heroine Staff Interview

No anime project represents the reality that the internet is tearing down all walls and making anime into a global effort than To Be Heroine, a production that congregated an unbelievable number of young animators from all over the world. To get a clear look at their experience, both the joy of being able to work in anime and the struggles to adapt to different production systems, we set up a long interview with them all. If you wish to…

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Märchen Mädchen: A Production Postmortem

Märchen Mädchen: A Production Postmortem

The anime industry’s structural issues are well-documented, but for fear of risking their jobs, staff members rarely point fingers at the individuals and companies that make the situation even worse. We reached out to a person very closely involved with Märchen Mädchen, the messiest TV project at the moment, and they wanted to relay a very detailed, scathing report of what happens behind the scenes in a production mess. Even if you’re not following the series, the team’s harsh experience…

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Pop Team Epic – Interview with Producer Kotaro Sudo

Pop Team Epic – Interview with Producer Kotaro Sudo

Pop Team Epic has caught many people’s attention with its unique brand of irreverent, shamelessly referential humor and often surreal gags, crafted in frankly inventive ways. A production this bizarre obviously couldn’t come to be in normal fashion, so we decided to share the translation of an interview with its eccentric producer Kotaro Sudo. Despite being as tongue in cheek as you’d expect from anything involving this series, he talks at length about the business decisions and creative process that…

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Doukyuusei Staff Roundtable: Shouko Nakamura x Akemi Hayashi x Yuuichi Fukushima

Doukyuusei Staff Roundtable: Shouko Nakamura x Akemi Hayashi x Yuuichi Fukushima

Right before its second anniversary and to celebrate its special screening on Valentine’s Day, we bring you the translation of a lengthy conversation between the main figures behind the Doukyuusei anime film. Their insight on everything we could see on the screen, as well as the struggles happening behind the scenes, should be a delightful treat for all fans. And if you haven’t seen the movie yet, this is another excuse to get around to it! Shouko Nakamura – Director Akemi Hayashi –…

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Violet Evergarden Interview – Director Taichi Ishidate, Shin-Q Vol.2 2017

Violet Evergarden Interview – Director Taichi Ishidate, Shin-Q Vol.2 2017

Today’s double dose of Violet Evergarden goodness also includes the translation of an interview with its director Taichi Ishidate, originally published in the recently founded Shin-Q magazine. Ishidate talks about his personal approach to the project, its themes, and the particularities of the production, such as the impossibly detailed designs and the unique coloring process.