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My Dress-Up Darling Crosstalk Translation: Series Director Keisuke Shinohara x Character Designer Kazumasa Ishida x Chief Animation Director Jun Yamazaki

My Dress-Up Darling Crosstalk Translation: Series Director Keisuke Shinohara x Character Designer Kazumasa Ishida x Chief Animation Director Jun Yamazaki

Today we bring you a translation of a long conversation between My Dress-Up Darling‘s core staff about the massively talented animation team that gathers around Shouta Umehara, the ups and downs of its production, and what it’s like to animate a work about unashamedly dedicating yourself to the creative process.

Bocchi the Rock! Main Staff Interviews – Series Director Keiichiro Saito, Character Designer Kerorira, Animation Producer Shouta Umehara

Bocchi the Rock! Main Staff Interviews – Series Director Keiichiro Saito, Character Designer Kerorira, Animation Producer Shouta Umehara

Today we’re bringing you a series of interview translations featuring Bocchi the Rock’s core staff members, talking at length about the appeal they saw in the series, and the drive behind an adaptation that is as inventive as it is technically impressive.

SSSS.GRIDMAN And SSSS.DYNAZENON Interview: Series Director Akira Amemiya On The Franchise’s Production And Style

SSSS.GRIDMAN And SSSS.DYNAZENON Interview: Series Director Akira Amemiya On The Franchise’s Production And Style

Today we bring you this translated interview with SSSS.Gridman and SSSS.Dynazenon‘s director Akira Amemiya, talking about how each series came to be, the intent behind their unique direction, and how they ended up being studio Trigger’s best managed projects.

Blurring The Lines Between Fan Communities And Professional Animation Producers – Interview With Studio Tonton Producer Blou

Blurring The Lines Between Fan Communities And Professional Animation Producers – Interview With Studio Tonton Producer Blou

Studio Tonton’s excellent Naruto homage stands toe to toe with professional work, but don’t let its quality fool you: it was actually made by a group full of young artists and fans with no experience whatsoever in animation. We interviewed its producer Blou to find out how that’s even possible, and he explained their learning experience and struggles mastering the Japanese animation pipeline, shared resources for aspiring artists who need to grasp it, and talked about how this indie experience…

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Kizumonogatari Staff Interview: CG Director Shinya Takano

Kizumonogatari Staff Interview: CG Director Shinya Takano

Our Kizumonogatari interview translations continue with a conversation with CG director Shinya Takano, who reminisces about the production and its extremely ambitious approach that grew far bigger than studio SHAFT alone could handle, as well as the deliberate contrast between organic and inorganic animation.

Kizumonogatari Staff Interview: VFX Supervisor Michiya Kato

Kizumonogatari Staff Interview: VFX Supervisor Michiya Kato

Our next Kizumonogatari staff interview translation has VFX supervisor and eventual director of photography Michiya Kato give an in-depth chronicle about its production: the deliberate aesthetic mismatch yet tremendously cohesive creative approach, and the nearly impossible amount of work behind it all.

Kizumonogatari Staff Roundtable: Chief Animation Directors And Unit Directors

Kizumonogatari Staff Roundtable: Chief Animation Directors And Unit Directors

Kizumonogatari hit its 5th anniversary last month, and to commemorate that, we’ll be publishing a weekly series of interviews. First, a lengthy conversation with its lead animators and directors about the movie’s creation, and what it’s like to work under an eccentric genius like Tatsuya Oishi.

Pokemon Twilight Wings Interview: Series Director Shingo Yamashita & Assistant Yoh Watanabe

Pokemon Twilight Wings Interview: Series Director Shingo Yamashita & Assistant Yoh Watanabe

If Pokemon: Twilight Wings left you wanting for more information about its production, this interview with series director Shingo Yamashita and his assistant Yoh Watanabe might address that need, as they talk about their creative approaches and goals, hidden secrets, and the Pokemon memories that fueled it all.