Today we’re here to present you an interview with Bahi JD: exceptional digital animator, up-and-coming director and most importantly the major creative mind behind the opening sequence of Shinichiro Watanabe and BONES’ latest anime – Carole & Tuesday! While the anime itself is yet to be released globally, the opening has been gaining attention on social networks for its blend of heartfelt vocals and vivid animation. Bahi JD was kind enough to answer our questions and talk in-depth about how…
In light of the recent news that a studio Madhouse employee was overworked to the point of risking their health, we contacted 25 anime production assistants to detail their experiences and how their problems manifest in very different ways than the animator struggles we often hear about. Despite being integral to any anime project, their working conditions are in some ways the worst anyone has to bear.
Our surprise for today is an exclusive interview with Yuki Hayashi – once Toei Animation’s ace, and now a highly regarded freelance animator. He talked about his lengthy experience at the studio, what pushed him to pursue animation, his working relationship with the one and only Rie Matsumoto, future plans, and a whole lot more!
The High☆Speed! interviews continue with two conversations with artists commanding the animation department: character designer Futoshi Nishiya and prop designer Seiichi Akitake talk about how they project the character’s personality into the design work, be it general traits or daily life minutiae, while also sharing anecdotes regarding the production process.
High☆Speed!, a somewhat overlooked movie in Kyoto Animation’s repertoire, is approaching its third anniversary. To celebrate that we’ll be hosting a series of interviews translated by Pen over the next few days, starting with this roundable where the core staff talked about their general feelings towards the movie as a whole and some key scenes in particular. Yasuhiro Takemoto: Director x Maiko Nishioka: Scriptwriter x Futoshi Nishiya: Character designer and chief animation director
Shingo Yamashita was one of the pioneers of the digital animation movement in anime. He made a name for himself drawing stunning, emotionally loaded sequences, and then moved on to become a creative leader as he experimented with directorial duties and the possibilities enabled by new toolsets. Despite being quite busy, he kindly lent us his time to talk about the changing landscape of this industry and its professionals, the world of digital animation, his evolving creative philosophy, and even…
Since we’re on an anniversary mood, enjoy this transcription of a brilliant panel that gathered essentially all of Cowboy Bebop’s core staff last month during Japan Expo 2018. Insightful, featuring production secrets, and funnier than it has any right to be! Masahiko Minami: Producer, current head of studio BONES x Shinichiro Watanabe: Series director x Keiko Nobumoto: Series composer x Shin Sasaki: Production Assistant, managing director of studio Sunrise x Toshihiro Kawamoto: Character designer x Kimitoshi Yamane: Mechanical designer
Earlier this month a very special panel was held in France: Japan Expo gathered the main crew behind Cowboy Bebop to talk about the show’s origins and secrets behind its production that they’ve only felt comfortable discussing many years later. Enjoy this very informative but also outright hilarious transcript! Masahiko Minami: Producer, current head of studio BONES x Shinichiro Watanabe: Series director x Keiko Nobumoto: Series composer
No anime project represents the reality that the internet is tearing down all walls and making anime into a global effort than To Be Heroine, a production that congregated an unbelievable number of young animators from all over the world. To get a clear look at their experience, both the joy of being able to work in anime and the struggles to adapt to different production systems, we set up a long interview with them all. If you wish to…