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Category: Interview

CloverWorks Staff Interviews: Masayoshi Tanaka

CloverWorks Staff Interviews: Masayoshi Tanaka

In what is a surprisingly rare move within the industry, CloverWorks has been conducting interviews with its own staff in order to bring a bit more awareness to both the talent working under them and to highlight what their jobs entail. It only makes sense to start something like this off with a bang, and there’s no pick more appropriate than renowned animator and character designer Masayoshi Tanaka himself when taking that in mind. Read on for a look at…

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The Art of Carole & Tuesday’s Opening: Interview with Bahi JD

The Art of Carole & Tuesday’s Opening: Interview with Bahi JD

Today we’re here to present you an interview with Bahi JD: exceptional digital animator, up-and-coming director and most importantly the major creative mind behind the opening sequence of Shinichiro Watanabe and BONES’ latest anime – Carole & Tuesday! While the anime itself is yet to be released globally, the opening has been gaining attention on social networks for its blend of heartfelt vocals and vivid animation. Bahi JD was kind enough to answer our questions and talk in-depth about how…

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The Broken Cogs Of The Anime Industry – Production Assistants

The Broken Cogs Of The Anime Industry – Production Assistants

In light of the recent news that a studio Madhouse employee was overworked to the point of risking their health, we contacted 25 anime production assistants to detail their experiences and how their problems manifest in very different ways than the animator struggles we often hear about. Despite being integral to any anime project, their working conditions are in some ways the worst anyone has to bear.

アニメーター 林祐己さんインタビュー

アニメーター 林祐己さんインタビュー

東映アニメーションのエースアニメーターで知られて、そして現在はフリーとして活躍中の林祐己さん。当記事ではアニメ業界に入ったきっかけ、東映での長年の体験、最初に松本理恵さんとタッグを組んだ理由、今後の目標などについて、林さんに語っていただきました。

Exclusive Interview With Yuki Hayashi: Past, Present, And Future With An Ace Animator

Exclusive Interview With Yuki Hayashi: Past, Present, And Future With An Ace Animator

Our surprise for today is an exclusive interview with Yuki Hayashi – once Toei Animation’s ace, and now a highly regarded freelance animator. He talked about his lengthy experience at the studio, what pushed him to pursue animation, his working relationship with the one and only Rie Matsumoto, future plans, and a whole lot more!

High Speed! The Movie Interviews – Character Designer & Chief Animation Futoshi Nishiya And Prop Designer Seiichi Akitake

High Speed! The Movie Interviews – Character Designer & Chief Animation Futoshi Nishiya And Prop Designer Seiichi Akitake

The High☆Speed! interviews continue with two conversations with artists commanding the animation department: character designer Futoshi Nishiya and prop designer Seiichi Akitake talk about how they project the character’s personality into the design work, be it general traits or daily life minutiae, while also sharing anecdotes regarding the production process.

High Speed! The Movie Roundtable – Director Yasuhiro Takemoto x Scriptwriter Maiko Nishioka x Character Designer Futoshi Nishiya

High Speed! The Movie Roundtable – Director Yasuhiro Takemoto x Scriptwriter Maiko Nishioka x Character Designer Futoshi Nishiya

High☆Speed!, a somewhat overlooked movie in Kyoto Animation’s repertoire, is approaching its third anniversary. To celebrate that we’ll be hosting a series of interviews translated by Pen over the next few days, starting with this roundable where the core staff talked about their general feelings towards the movie as a whole and some key scenes in particular. Yasuhiro Takemoto: Director x Maiko Nishioka: Scriptwriter x Futoshi Nishiya: Character designer and chief animation director

Exclusive Interview With Shingo Yamashita: The Evolution Of Anime’s Digital Animation Pioneer

Exclusive Interview With Shingo Yamashita: The Evolution Of Anime’s Digital Animation Pioneer

Shingo Yamashita was one of the pioneers of the digital animation movement in anime. He made a name for himself drawing stunning, emotionally loaded sequences, and then moved on to become a creative leader as he experimented with directorial duties and the possibilities enabled by new toolsets. Despite being quite busy, he kindly lent us his time to talk about the changing landscape of this industry and its professionals, the world of digital animation, his evolving creative philosophy, and even…

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Cowboy Bebop 20th Anniversary Key Staff Panel [Japan Expo 2018]

Cowboy Bebop 20th Anniversary Key Staff Panel [Japan Expo 2018]

Since we’re on an anniversary mood, enjoy this transcription of a brilliant panel that gathered essentially all of Cowboy Bebop’s core staff last month during Japan Expo 2018. Insightful, featuring production secrets, and funnier than it has any right to be! Masahiko Minami: Producer, current head of studio BONES x Shinichiro Watanabe: Series director x Keiko Nobumoto: Series composer x Shin Sasaki: Production Assistant, managing director of studio Sunrise x Toshihiro Kawamoto: Character designer x Kimitoshi Yamane: Mechanical designer

Cowboy Bebop 20th Anniversary Roundtable: Masahiko Minami x Shinichiro Watanabe x Keiko Nobumoto [Japan Expo 2018]

Cowboy Bebop 20th Anniversary Roundtable: Masahiko Minami x Shinichiro Watanabe x Keiko Nobumoto [Japan Expo 2018]

Earlier this month a very special panel was held in France: Japan Expo gathered the main crew behind Cowboy Bebop to talk about the show’s origins and secrets behind its production that they’ve only felt comfortable discussing many years later. Enjoy this very informative but also outright hilarious transcript! Masahiko Minami: Producer, current head of studio BONES x Shinichiro Watanabe: Series director x Keiko Nobumoto: Series composer