Today we bring you this translated interview with SSSS.Gridman and SSSS.Dynazenon‘s director Akira Amemiya, talking about how each series came to be, the intent behind their unique direction, and how they ended up being studio Triggers’s best managed projects.
Studio Tonton’s excellent Naruto homage stands toe to toe with professional work, but don’t let its quality fool you: it was actually made by a group full of young artists and fans with no experience whatsoever in animation. We interviewed its producer Blou to find out how that’s even possible, and he explained their learning experience and struggles mastering the Japanese animation pipeline, shared resources for aspiring artists who need to grasp it, and talked about how this indie experience…
This week’s Kizumonogatari translation is a collection of commentaries by the ace animators who handled the most iconic sequences, talking about their feelings and goals with those scenes, as well as the techniques employed. This is how the most stunning moments came to be!
Our Kizumonogatari interview translations continue with a conversation with CG director Shinya Takano, who reminisces about the production and its extremely ambitious approach that grew far bigger than studio SHAFT alone could handle, as well as the deliberate contrast between organic and inorganic animation.
Our next Kizumonogatari staff interview translation has VFX supervisor and eventual director of photography Michiya Kato give an in-depth chronicle about its production: the deliberate aesthetic mismatch yet tremendously cohesive creative approach, and the nearly impossible amount of work behind it all.
Kizumonogatari hit its 5th anniversary last month, and to commemorate that, we’ll be publishing a weekly series of interviews. First, a lengthy conversation with its lead animators and directors about the movie’s creation, and what it’s like to work under an eccentric genius like Tatsuya Oishi.
If Pokemon: Twilight Wings left you wanting for more information about its production, this interview with series director Shingo Yamashita and his assistant Yoh Watanabe might address that need, as they talk about their creative approaches and goals, hidden secrets, and the Pokemon memories that fueled it all.
A few days ago, the stunning trailer for Hades served as an introduction to Studio Grackle. We had an opportunity to chat with the person who directed it: animator and now studio founder Spencer Wan. He opened up about their origins, production methods, and the creative and labor goals behind it all. They’re a team to keep an eye on, now and even more so in the future!
KyoAni’s renowned quality is built upon a special culture and many years of cultivating talent in different creative departments. Today we’ll focus precisely on their animation, with a lengthy roundtable featuring their active character design and chief supervision crew up till the arson. Shouko and Kazumi Ikeda, Futoshi Nishiya, Miku Kadowaki, and Akiko Takase had an in-depth conversation about their experiences at the studio, the differences between the role of a chief animation director & a regular supervisor, their mentality…
It’s time to examine Kyoto Animation’s present and future with an interview featuring their current creative leader and the up-and-coming star who looks up to her! Naoko Yamada and Haruka Fujita speak frankly about their beginning at KyoAni, what’s it like for people who aren’t good at communicating verbally to direct anime (a job that’s all about conveying information to staff and viewers!), the role of music in anime, and more.