It didn’t have to be this way. Not that long ago, GoHands’ name inspired hopeful excitement amongst animation fans, rather than a mix of hysterical laughter and sheer horror. There’s no getting around the fact that Hand Shakers is one of the most hideous pieces of entertainment ever conceived, let alone anime. But even something this abysmal can become an educational experience, so let’s learn a bit about a young studio and how anime is put together.
Last week I mentioned the outrageous number of artists who had to work on Yuri!!! On ICE’s finale so that it could be finished in time. The general reaction seemed to be of bewilderment as people realized just how messy the situation had become, but I also noticed confused outliers; people who simply lacked any frame of reference, and even some who thought that multitude was something positive. It’s time for some research into how many animators it takes to produce an episode of anime nowadays.
Ever since Sakugabooru’s beginnings, and especially once we launched this Sakuga Blog, people have been approaching us asking for tips to get into animation appreciation. We’ve been building a solid foundation of 101 production knowledge you need, but there are some daunting steps after you’ve generally grasped how anime is made. One of them stands out in particular, since it’s the least intuitive one and ties into the particularities of the Japanese industry; the room for expression individual key animators are given has led to fans getting used to identifying their cuts, which might seem like dark wizardry to the eyes of a newcomer. Today I’ll be compiling a series of tips for beginners who are curious about that, to explain how to approach this situation – and perhaps more importantly, why you shouldn’t worry about it.