After a long month of anticipation and speculation, March 15th — or saikou for my good colleagues — has finally rolled around, bringing with it a stream in which we were promised information regarding the staff involved with the recently announced SideM anime. Said promise was delivered upon in hasty fashion, so let’s take a look at who’s been gathered to carry out this no doubt heavy task:
Osamu Kobayashi, an industry veteran who most will recognise as the man behind Beck: Mongolian Chop Squad‘s anime adaptation, held a talk event at the end of December alongside fellow veterans and industry legends. As is typical for these events, recording them isn’t an option, but certain people who attended were kind enough to take notes during it and post them up on Twitter for those who couldn’t. Some extracts that came from it have been mentioned in passing during previous posts, but it only seems right to just translate and compile the whole lot here for everyone. The lack of a specific topic for the event means there’s a wide spread of info that’s popped up from it, from news regarding certain guests’ new projects right down to simple trivia, so I’ve split it all up into news, highlights, and trivia just to make sure it doesn’t turn into one big mess of information.
Host: Osamu Kobayashi
Guests: Mitsuo Iso, Masaaki Yuasa, Takashi Mukouda, Kiyotaka Oshiyama and C-san (webgen animator currently working with a 3DCG company who doesn’t want to be named. Hint: K-san would be more appropriate, known for a specific style of FX animation.)
Welcome one, welcome all! It’s that time of the year once again, where we wonder how we managed to spend all that holiday money already while steeling ourselves mentally for the inevitable hangover on New Year’s Day. For those of us who like to dabble in a bit of sakuga shenanigans, it’s also that time of the year where Kraker2k bullies us into compiling our thoughts on the shows and people who stood out most throughout the year, a process fondly dubbed as the Sakuga Bowl. While Kraker’s gotten old and doesn’t have it in him to take up the mantle anymore, the Sakuga Bowl has become an esteemed tradition, and thus the show must go on. This year’s show features not only familiar faces from years past, but other notable names who have been making a splash in the ever-growing sakuga pond this year; all in the name of luring our rivals into a false sense of security before we wipe them out bringing more voices to the table.
For those attending for the first time, the award process is split up into eight categories:
— Best Episode
— Best Show
— Best Movie
— Best OP
— Best ED
— Animator Discovery
— Unexpected Animation
Simple, yet effective. The only real guidelines this year were to try and keep each entry close to 500 words, solely due to the fact that last year’s was long (that went as well as you’d imagine). With that being said, let’s get this show started! Sit tight, approach the scorching ping pong girl if you’re feeling chilly, avoid the vomiting water goddess, and pray that the #1 hero can fend off the villain before we have to cancel everything.
Just a few days ago we hit our very first Patreon goal, which was certainly cause for celebration! Not only have we established that there’s some demand for the content we’re putting out, but we’ll also be able to fulfill our primary goal in moving Sakugabooru (and this blog alongside it) to its own independent server. Why is that such a big deal, though? Let’s find out.
The internet’s still buzzing over Shelter, the recently released music video made in collaboration by Porter Robinson and A-1 Pictures, and for good reason. It’s a production birthed in the west and nurtured in Japan, overlooked closely by both parties to ensure it met their shared ideals. If the title of this post didn’t give it away already, then allow me to spell it out once again: they hit it right out of the park. It’s worth noting however that while Porter most definitely deserves credit as this is his brainchild, his concept alone isn’t what brought this MV to life; there are no revolutionary ideas behind this project at all, it’s a simple and perhaps even tired premise. But one that resonated with the staff he trusted, and ended up becoming an ode to execution. One of the primary goals of this site is to highlight creative excellence, so strap in folks, because it’s time to take a look at why director Toshifumi Akai and character designer Megumi Kouno proved beyond a shadow of a doubt that they’re overflowing with it.