Let’s dig into Pokemon Twilight Wings: the simply stunning production, the beautiful exercise in storytelling efficiency, and the secret at the core of it all—a young team channeling their childhood memories. This is what a labor by the Pokemon generation looks like.
If Pokemon: Twilight Wings left you wanting for more information about its production, this interview with series director Shingo Yamashita and his assistant Yoh Watanabe might address that need, as they talk about their creative approaches and goals, hidden secrets, and the Pokemon memories that fueled it all.
Studio Colorido’s Team Yamahitsuji has been on the news after the reveal that they’re producing a movie based on Tite Kubo’s BURN THE WITCH – but who are they, and what are they adding to a studio that already stood out for their digital animation mastery and positive work environment?
The current season of anime has left us with many eye-catching opening and ending sequences. Now that right about every TV series seems to have shown what they’ve got to offer, let’s examine the most striking examples and the teams behind them – which can be rather small, since in multiple cases these sequences were produced almost entirely by single individuals!
Over the last 5 years, Studio Colorido has become one of the most beloved studios in the anime industry because of their thrilling, imaginative, and colorful works. What was once a small crew with potential has now become one of the most capable digital teams in animation, leading the pack when it comes to new techniques and embodying the spirit of the new generations of anime creators. And this is how it happened.
Shingo Yamashita was one of the pioneers of the digital animation movement in anime. He made a name for himself drawing stunning, emotionally loaded sequences, and then moved on to become a creative leader as he experimented with directorial duties and the possibilities enabled by new toolsets. Despite being quite busy, he kindly lent us his time to talk about the changing landscape of this industry and its professionals, the world of digital animation, his evolving creative philosophy, and even…
Comiket 92 was held last month, and as it tends to happen, many anime industry members released personal books compiling their work. And also as usual, we bought way too many of them. Our Patreon supporters were curious about the kind of material that creators put out in these events, so we’ll be showing you many samples of interesting books released this time around. This will be a more casual look at the work of anime artists than usual, so…
I dared to keep Tachikawa away from this column for one week, and now he’s pissed off and back to reclaim his rightful throne. You know which series I have to start with this time.